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bun-plugin-bundle

v1.0.0

Published

Bundle assets with your Bun builds in a (more) ergonomic way.

Readme

bun-plugin-bundle

bun-plugin-bundle allows you to stuff files and directories into your bun build in a much more ergonomic way than the with { type: 'file' }; syntax. Assets will appear alongside bundled output or inside compiled executables with no extra wiring.

Installation

bun install bun-plugin-bundle

Quick start

import { bundleAssetsPlugin } from 'bun-plugin-bundle';

await Bun.build({
  entrypoints: ['src/main.ts'],
  outdir: 'dist',
  format: 'esm',
  target: 'bun',
  compile: process.argv.includes('--compile') ? { outfile: 'dist/app' } : false,
  plugins: [
    bundleAssetsPlugin({
      assets: [
        'some-package',
        {
          specifier: './assets/logo.png',
          targetName: 'static/images/logo.png',
          runtimeKeys: ['./assets/logo.png'],
        },
        '@monorepo/package-that-doesnt-like-to-be-bundled',
      ],
    }),
  ],
});
  • Bundle mode copies files into dist/....
  • Compile mode embeds the same files and extracts them at runtime so the binary can read them immediately.
  • In both modes getBundleAsset(specifier) is installed on globalThis (unless you opt out with helperName: null).

Runtime behaviour

  • Calls such as import.meta.resolve('./assets/logo.png'), Bun.resolve, and Bun.resolveSync continue to work because the plugin patches the runtime to return the emitted paths.
  • runtimeKeys lets you register extra specifiers (relative or package-style) so code that never touches the helper still resolves the bundled file.

Configuration

| Option | Type | Default | Description | | --------------- | ------------------------------------------------------------------------------------- | --------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | assets | Array<string \| { specifier: string; targetName?: string; runtimeKeys?: string[] }> | Required | Assets to include. targetName overrides the emitted path (supports directories). runtimeKeys registers additional specifiers that should map to the same file at runtime. | | globalKey | string | __bundleAssets | Property on globalThis storing the asset lookup table. Change if you need to avoid a naming clash. | | helperName | string \| null | getBundleAsset | Name of the helper installed on globalThis. Set to null to skip helper creation. | | logging | 'default' \| 'plain' \| 'quiet' | 'default' | Controls setup logs. | | extractionDir | string | path.join(os.tmpdir(), 'bun-plugin-bundle') | Absolute directory used when unpacking embedded assets from a compiled binary. The plugin adds a fingerprinted subdirectory per build. |

How resolution works

  • Resolution starts with import.meta.resolve. If it fails (for example, when you pass ./node_modules/pkg/file.js), the plugin checks the current working directory and each entrypoint directory so project-relative paths behave as expected.
  • Bundled builds copy assets into the output tree.
  • Compiled builds embed assets in the executable and unpack them into the configured extraction directory on first run, reusing the files on subsequent launches.