npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

bunsockets

v1.0.0

Published

An API for use with the bun websocket server.

Downloads

79

Readme

BunSockets

NPM VersionNPM Downloads

BunSockets is an API for use with the bun websocket server.

Features

  • Client- and serverside websocket events
  • Sending & recieving messages using IDs and any content type
  • Socket data
  • Custom rooms
  • Types for everything (including custom types for specific message IDs)
  • Speed: It is using bun's websocket server and is therefore really fast:
    • Bun speed test

Table of contents

Installation

This project requires being run using bun, to download bun go here.

To install this project run

bun install bunsockets

Server setup

Then the websocket server handler can be set up by doing

import server from "bunsockets/server";
const websockets = server();

Integration with bun.serve()

The websocket server handler can be used directly through bun.serve() with the following code:

import server from "bunsockets/server";
const websockets = server();

Bun.serve({
	fetch(req, server) {
		// upgrade the request to a WebSocket
		if (websockets.upgrade(req, server, null)) {
			return; // do not return a Response
		}
		return new Response("Upgrade failed", {status: 500});
	},
	// tell websocket handler to use bunsockets
	websocket: websockets.handler
});

Now the bun http server will upgrade any websocket request through bunsockets and use the bunsockets message handler.

Integration with bunrest

The websocket server handler can also be used through 3rd party projects that is based upon bun's http and websocket server.

On such example is using bunrest, which is an express-like API for bun.

To use bunsockets with bunrest use the following code:

import server from "bunsockets/server";
const websockets = server();

import restserver from "bunrest";
const app = restserver();

app.ws(websockets.handler.message, {...websockets.handler});

Client setup

The client websocket handler can be set up in the same way as the server:

import client from "bunsockets/client";
const socket = client("ws://localhost:3000");

This will try to establish a websocket connection the a bunsocket server running on localhost:3000.

Basic server events

The server contains specific events for when a client connects or disconnects, these can be used like this:

import server from "bunsockets/server";
const websockets = server();
...server integration...
websockets.connected((client) => {
    //Your logic here
});
websockets.disconnected((client) => {
    //Your logic here
});

Sending messages

Sending messages from the server to a client can be done through a reference to the client object itself or by using the clients id, both of these can be obtained through the connected event or by recieving a message from the client.

Sending a message from the server to a client can then be done like this:

client.send("messageid", "Message content");

or through the server itself:

websockets.send(client.id, "messageid", "Message content");

Sending a messages from a client to the server can similarly be done by using the client websocket connection from #Client setup:

socket.send("messageid", "Message content");

Recieving messages

Recieving messages is done by adding listeners to specific message ids.

For the server it looks like this to run a function everytime a client sends a message with the id "test":

websockets.on("test", (client, content) => {
	// Your logic here
});

And for the client it looks like this:

socket.on("test", (content) => {
	// Your logic here
});

Socket data

On the server side it is possible to add data to a socket upon the creation of the connection.

If used directly through bun.serve() this can be done by simply adding the data value as the last parameter in the upgrade function.

So the setup code for bun.serve() becomes:

import server from "bunsockets/server";
const websockets = server();

Bun.serve({
	fetch(req, server) {
		// data can be set to anything
		const data = {ip: server.requestIP(req)};
		// upgrade the request to a WebSocket
		if (websockets.upgrade(req, server, data)) {
			return; // do not return a Response
		}
		return new Response("Upgrade failed", {status: 500});
	},
	// tell websocket handler to use bunsockets
	websocket: websockets.handler
});

Or if done through bunrest, just follow the bunrest way to add socket data, see here.

Rooms

Rooms can be created to easily send a single message to a group of clients.

A room requires at least 1 member when being created, and is then created like this:

websockets.on("CREATE_ROOM", (client) => {
	const room = websockets.createRoom([client.id]);
});

Members can be added or removed from a room like this:

room.addMember(client);
room.removeMember(client);

A message can be sent to a room in the same way it's sent to a client.

When done directly through the room object it looks like this:

room.send("messageid", "Message content");

And when done through the server object, simply use broadcast instead of send:

websockets.broadcast(room.id, "messageid", "Message content");

It is also possible to send a message to all clients connected to the server by broadcasting to "all" instead of a specific room, which looks like this:

websockets.broadcast("all", "messageid", "Message content");

Typescript types

It is possible to add custom types for message IDs and related content for both client and server.

This can be done by adding types to the initial websocket handler setup.

To add 2 possible message ids ("TEST" and "NUMBER") can be done like this:

import server from "bunsockets/server";
const websockets = server<"TEST" | "NUMBER">();

And to add type string to the "TEST" messages and type number to the "NUMBER" messages can be done like this: To add 2 possible message ids ("TEST" and "NUMBER") can be done like this:

import server from "bunsockets/server";
const websockets = server<"TEST" | "NUMBER", {TEST: string; NUMBER: number}>();

For the client it is done in the same way, so it becomes like this:

import client from "bunsockets/client";
const socket = client<"TEST" | "NUMBER", {TEST: string; NUMBER: number}>("ws://localhost:3000");

Now every message content recieved from these message IDs will automatically have the correct type, and only "TEST", "NUMBER" and "ERROR" will be accepted message ids.

Typees can also be added to the socket data previously mentioned.

This can be done by adding a third type to the server creation like this:

import server from "bunsockets/server";
const websockets = server<"TEST" | "NUMBER", {TEST: string; NUMBER: number}, {ip: string}>();