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burgerclient

v1.2.11

Published

A simple command handler for Discord.js

Downloads

15

Readme

BurgerClient

Burger Client is a simple command handler for Discord.js

Features

  • Object Oriented
  • Written in TypeScript
  • Command Handler
  • Full Typescript & Javascript support

Installation

Node.js 16.9.0 or newer is requried.

Burger Client depends on these dependencies:

npm

npm i burgerclient

Usage

JavaScript

const { BurgerClient } = require('burgerclient');
const { GatewayIntentsBits } = require('discord.js');
const path = require('path');

const client = new BurgerClient({
  typescript: false,                    // Whether or not your project is made in typescript
  intents: [GatewayIntentsBits.Guilds], // Put your intents here
  partials: [],                         // Put your partials here
  testGuild: '1234567890',              // Test guild ID for commands with the `type: 'GUILD'` property
  logInfo: true,                        // Whether or not to log info logs (enabled by default)
  mongoURI: 'myURIHere',                // URI for connecting to MongoDB, if supplied
});

// Listener to when the client is ready and the database has been connected to
client.onReady(async discordClient => {
  client.registerAllCommands(path.resolve('commands')); // Registers all commands in the directory ./commands
  // Instead of registering all commands in a directory, you can also register a specific command in a file
  // client.registerCommand(require('./commands/ping'), 'ping');

  await client.updateCommands();    // Updates all application commands
  await client.updatePermissions(); // Updates all application command permissions

  console.log(`Ready! Logged in as ${discordClient.user.tag}`);
});

// Listener when a user creates an interaction
client.on('interactionCreate', interaction => {
  if (!interaction.isChatInputCommand()) return; // Checks if the command is a slash (/) command

  client.resolveCommand(interaction); // Executes the command
});

client.login('myTokenHere'); // Logins to Discord using your bot's token
const { ICommand } = require('burgerclient');
const { SlashCommandBuilder } = require('discord.js');

// For intellisense and auto-completions
/**
 * @type {ICommand}
 */
module.exports = {
  data: new SlashCommandBuilder()
    .setName('ping')
    .setDescription('Replies with pong!'),

  type: 'GUILD', // Command type can be either GUILD or GLOBAL
  
  // Optional permissions
  permissions: {
    default: 'SendMessages', // Default member permissions (only users with a specific permission can use this command)
    DMs: true,               // Whether or not this command is enabled in DMs (enabled by default)
  },

  listeners: {
    // Gets called when the command is executed
    onExecute: async ({ interaction }) => {
      interaction.reply('Pong!');
    },
    
    // Optional `onError` listener that gets called when an unexpected error gets thrown while executing the command
    onError: ({ error, interaction }) => {
      interaction.reply(`Uh oh, an error occurred! ${error.message}`);
    },
  },
};

TypeScript

import { BurgerClient } from 'burgerclient';
import { GatewayIntentBits } from 'discord.js';

const client = new BurgerClient({
  typescript: true,                     // Whether or not your project is made in typescript
  intents: [GatewayIntentsBits.Guilds], // Put your intents here
  partials: [],                         // Put your partials here
  testGuild: '1234567890',              // Test guild ID for commands with the `type: 'GUILD'` property
  logInfo: true,                        // Whether or not to log info logs (enabled by default)
  mongoURI: 'myURIHere',                // URI for connecting to MongoDB, if supplied
});

// Listener to when the client is ready and the database has been connected to
client.onReady(async discordClient => {
  client.registerAllCommands(path.resolve('commands')); // Registers all commands in a given directory
  // Instead of registering all commands in a directory, you can also register a specific command in a file
  // client.registerCommand(require('./commands/ping'), 'ping');

  await client.updateCommands();    // Updates all application commands
  await client.updatePermissions(); // Updates all application command permissions

  console.log(`Ready! Logged in as ${discordClient.user.tag}`);
});

// Listener when a user creates an interaction
client.on('interactionCreate', interaction => {
  if (!interaction.isChatInputCommand()) return; // Checks if the command is a slash (/) command

  client.resolveCommand(interaction); // Executes the command
});

client.login('myTokenHere'); // Logins to Discord using your bot's token
import { ICommand } from 'burgerclient';
import { SlashCommandBuilder } from 'discord.js';

module.exports = {
  data: new SlashCommandBuilder()
    .setName('ping')
    .setDescription('Replies with pong!'),

  type: 'GUILD', // Command type can be either GUILD or GLOBAL
  
  // Optional permissions
  permissions: {
    default: 'SendMessages', // Default member permissions (only users with a specific permission can use this command)
    DMs: true,               // Whether or not this command is enabled in DMs (enabled by default)
  },

  listeners: {
    // Gets called when the command is executed
    onExecute: async ({ interaction }) => {
      interaction.reply('Pong!');
    },
    
    // Optional `onError` listener that gets called when an unexpected error gets thrown while executing the command
    onError: ({ error, interaction }) => {
      interaction.reply(`Uh oh, an error occured! ${error.message}`);
    },
  },
} as ICommand;

Contributing

Fork this project

Create an issue

Create a pull request