npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

buttons

v0.1.2

Published

How many ways are there to build a button with Assemble? Many.

Downloads

735

Readme

Buttons

How many ways are there to assemble a button?

This project is an exercise in separation of concerns regarding structure, style, content and data. The primary goal is to clearly demonstrate how to construct UI components, from simple to advanced, using only buttons as the example.

Conventions

For the purposes of this project let's agree that:

  • component refers to a user interface abstraction, such as a navbar, modal dialog, or (as with the main attraction of this project) a button.
  • style refers to CSS, including pre-processors (here we use LESS, possibly SASS).
  • structure refers to HTML, including templates (here we use Handlebars templates).
  • content refers to any audial (sound), visual (video or images) or textual content that can be experienced directly by the user on a website or web application.
  • data, as distinguished from "content", refers to any data that is used for configuration and will not be directly experienced by the user. So while "Click Me!" would be considered the "content" of a button, any "modifier classes" of the button stored in JSON or YAML would be considered "data". To be pragmatic, sometimes "data" and "content" are clumped together, but we try to differentiate when it makes sense.

Approach

Separation of concerns

As a rule of thumb, each example in the project demonstrates a different approach to separating concerns between content, structure and style, and in general each example will build upon the last in order to demonstrate:

  • increasing levels of complexity
  • progressively higher levels of abstraction
  • when applicable, different approaches or conventions for accomplishing the same goal, allowing you to decide what is or isn't "idiomatic" as it relates to your own projects

Not all examples explicitly focus on "separation of concerns" as the sole purpose of the example. Some examples show how to leverage JavaScript helpers alongside advanced templates, some offer alternatives for maintaining metadata about a component, while others are simply intended to help non-programmers get started or to give experienced programmers ideas.

Flow

In general, the examples progress from "basic" to "advanced", beginning with button-000, which should be more approachable for designers who have very little to no programming experience, eventually building up to more "complex" examples that might appeal to more experienced programmers.

Also, since the project is expressly intended to be instructive, by necessity some of the examples should not be idiomatic. Furthermore, no judgement is made concerning how much abstraction is necessary, good, bad, idiomatic or otherwise. The driving assumption being that it is equally instructive to see examples of code that is, say, more abstracted than it should be, as it is to see shining examples of perfection. Especially when the user has the larger perspective of seeing multiple approaches for solving the same or similar problems.

In other words, this project will give you examples but the opinions will be left to you.

Contributing

Would you like to add an example? Please do! Just fork the project and do pull request. I only ask that you attempt to number the example appropriately, according to the relative level of complexity of the example.

Also, in lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code using grunt.

Author

Jon Schlinkert

Release History

License

Copyright (c) 2013 Jon Schlinkert, and the authors of examples utilized herein.

Licensed under the MIT license.