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buzz

v2.0.0

Published

Buzz, a Javascript HTML5 Audio library

Readme

Buzz, a Javascript HTML5 Audio library

Buzz is a small but powerful Javascript library that allows you to easily take advantage of the new HTML5 audio element. It tries to degrade properly on non-modern browsers.

var mySound = new buzz.sound("/sounds/myfile", {
    formats: [ "ogg", "mp3", "aac" ]
});

mySound.play()
    .fadeIn()
    .loop()
    .bind("timeupdate", function () {
        document.querySelector("#timer").innerHTML = buzz.toTimer(this.getTime());
    });

Installation

npm

npm install buzz

CDN (UMD)

<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/buzz.min.js"></script>

ES Module

import buzz from 'buzz'

What's New in 2.0

🎁 Promise Support - All async methods now support both callbacks and Promises 🚀 Modern JavaScript - ES2015+ syntax (const/let, arrows, templates) 📦 Simplified Build - 2 files: buzz.js (ESM) + buzz.min.js (UMD) 🔷 TypeScript - Full type definitions included 🧪 Better Testing - 42 comprehensive headless tests

Official website

http://buzz.jaysalvat.com/

Real life demo

http://buzz.jaysalvat.com/demo/

Documentation

http://buzz.jaysalvat.com/documentation/

Promise Support

Buzz now supports both callback and Promise patterns, maintaining full backward compatibility.

Methods with Promise support

The following methods now return a Promise when no callback is provided:

  • fadeTo(to, [duration], [callback])
  • fadeIn([duration], [callback])
  • fadeOut([duration], [callback])
  • whenReady([callback])

Usage Examples

With callbacks (backward compatible)

var mySound = new buzz.sound("/sounds/myfile.mp3");

mySound.fadeIn(1000, function() {
    console.log('Fade in complete!');
    this.fadeOut(1000, function() {
        console.log('Fade out complete!');
    });
});

With Promises

var mySound = new buzz.sound("/sounds/myfile.mp3");

mySound.fadeIn(1000)
    .then(() => {
        console.log('Fade in complete!');
        return mySound.fadeOut(1000);
    })
    .then(() => {
        console.log('Fade out complete!');
    });

With async/await

var mySound = new buzz.sound("/sounds/myfile.mp3");

async function playSequence() {
    await mySound.fadeIn(1000);
    console.log('Fade in complete!');

    await mySound.fadeOut(1000);
    console.log('Fade out complete!');
}

playSequence();

whenReady with Promise

var mySound = new buzz.sound("/sounds/myfile.mp3");

// Wait for the sound to be ready before playing
await mySound.whenReady();
mySound.play();

Module Formats

Buzz 2.0 provides two build formats to support both modern and legacy usage:

ES Module (buzz.js)

For modern development with npm and bundlers:

// Import as ES Module
import buzz from 'buzz'

const mySound = new buzz.sound('/sounds/myfile.mp3')
await mySound.fadeIn(1000)

UMD (buzz.min.js)

For CDN usage and legacy browsers:

<!-- Load from CDN -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/buzz.min.js"></script>

<script>
  // Global buzz object
  var mySound = new buzz.sound('/sounds/myfile.mp3')
  mySound.fadeIn(1000, function() {
    console.log('Done!')
  })
</script>

TypeScript Support

Buzz 2.0 includes full TypeScript definitions:

import buzz from 'buzz'

const sound: buzz.BuzzSound = new buzz.sound('/audio.mp3')

// Full autocomplete and type checking
await sound.fadeIn(1000)
sound.setVolume(80)

Contributing

Please don't edit files in the dist subdirectory as it is generated via Grunt. You'll find source code in the src subdirectory! Regarding code style like indentation and whitespace, follow the conventions you see used in the source already.

PLEASE DO NOT use Gruntfile. I will. :)

License

The MIT License (MIT)

Copyright (c) 2021 Jay Salvat

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.