c-struct-v2
v2.0.2
Published
A C-struct library to manage binary structures with Node.JS. One bug fix of the original repo c-struct
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c-struct
A fast binary data packing & unpacking library for node.js designed for multiplayer games.
What can it do?
- 8, 16, 24, 32, 40 and 48 bit signed and unsigned integers.
- String with length and null-terminated cstrings.
- Boolean, nibble, float and double.
- Big and little endianness.
- Schema based packing and unpacking.
- Unpack from buffer to object.
- Pack from object to buffer.
- Pack with default value if key isn't specified.
More
- Available via npm.
- Zero production dependencies.
Installation
npm install c-struct --save
Execute
$ node examples/
to see the examples.
Usage
Unpacking
var _ = require('c-struct');
var playerSchema = new _.Schema({
id: _.type.uint16,
name: _.type.string(16),
hp: _.type.uint24,
exp: _.type.uint32,
status: _.type.uint8,
motd: _.type.string(), // null-terminated if no length
motw: _.type.string(), // cstring if no length
skills: [{
id: _.type.uint8,
name: _.type.string(32),
secret: _.type.uint40
}],
position: {
x: _.type.uint16,
y: _.type.uint16
},
hash: _.type.uint48
});
// register to cache
_.register('Player', playerSchema);
// object to buffer | this can be on another file
var buf = _.packSync('Player', {
id: 1,
name: 'Foobar',
hp: 1000,
exp: 88888888,
status: 100,
skills: [{
id: 1,
name: 'traps of thunder',
secret: 5151515151
}, {
id: 2,
}, {
name: 'fatal blow'
}, {
id: 3,
name: 'galvano strike'
}],
position: {
x: 102,
y: 351
},
motd: 'welcome',
motw: 'weekly',
hash: 99999999,
});
Packing
var _ = require('c-struct');
var playerSchema = new _.Schema({
id: _.type.uint16,
name: _.type.string(16),
hp: _.type.uint24,
exp: _.type.uint32,
status: _.type.uint8,
motd: _.type.string(), // null-terminated if no length
motw: _.type.string(), // cstring if no length
skills: [{
id: _.type.uint8,
name: _.type.string(32),
secret: _.type.uint40
}],
position: {
x: _.type.uint16,
y: _.type.uint16
},
hash: _.type.uint48
});
// register to cache
_.register('Player', playerSchema);
// buffer to object | this can be on another file
var obj = _.unpackSync('Player', BUFFER_HERE);
API
Currently only unsigned values in little endian are supported
_.type.uint8 // unsigned char
_.type.uint16 // unsigned short
_.type.uint24
_.type.uint32 // unsigned long
_.type.uint40
_.type.uint48
You can also specify default values
_.type.u8(9999) // default value 9999
_.type.u16(999) // default value 999
_.type.u24(888) // default value 888
_.type.u32(777) // default value 777
_.type.u40(666) // default value 666
_.type.u48(555) // default value 555
Configurations
There is currently no configs.
TODO
- add configurable endianness
- add async methods
- add signed
- add boolean and nibble
- add float and double
- add benchmark
- documentation
- more testing