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c3d-web-renderer

v1.1.3

Published

3D model renderer with C++/WASM — supports OBJ and STEP/STP formats (bundled OCCT)

Readme

C3D Web Renderer

GitHub Repository

基于 C++ / WASM / WebGL 的 3D 模型渲染器,支持 OBJ 与 STEP/STP。

功能特性

  • 金属哑光灰材质 — 偏白冷灰金属质感 + 哑光表面处理
  • 选择性描边 — 边界边与特征边(锐角 > 30°)
  • AABB 包围体 — 2% 内边距
  • 尺寸标注 — 长/宽/高(原始值 × 100000)
  • 模型透明 / 重置视图 / 坐标轴显示
  • OBJ 分块读入 — 文本按 64KB、行边界切分,逐块 appendOBJChunk,块间让出主线程
  • OBJ 分步后处理 — 法线/描边/AABB 通过 stepFinalizeOBJ 分批完成,并回调 onProgress

安装

npm install c3d-web-renderer

Vite 配置

import { defineConfig } from 'vite';
import react from '@vitejs/plugin-react';

function wasmMimePlugin() {
  return {
    name: 'wasm-mime',
    configureServer(server) {
      server.middlewares.use((req, res, next) => {
        if (req.url?.split('?')[0].endsWith('.wasm')) {
          res.setHeader('Content-Type', 'application/wasm');
        }
        next();
      });
    }
  };
}

export default defineConfig({
  plugins: [react(), wasmMimePlugin()],
  assetsInclude: ['**/*.wasm'],
  optimizeDeps: {
    exclude: ['c3d-web-renderer']
  }
});

快速使用

1. 准备 Canvas

HTML 中放一个全屏或固定尺寸的 <canvas>,父容器建议 position: relative(尺寸标注会叠加在 canvas 上):

<div style="position: relative; width: 100vw; height: 100vh;">
  <canvas id="viewer" style="width: 100%; height: 100%; display: block;"></canvas>
</div>

2. Vite 项目中导入 WASM 路径

WASM 不能被打进 JS bundle,需用 ?url 拿到实际 URL,并同时传入 .wasm.js

import wasmUrl from 'c3d-web-renderer/wasm/c3d_core.wasm?url';
import wasmJsUrl from 'c3d-web-renderer/wasm/c3d_core.js?url';

3. 原生 JavaScript 完整示例(OBJ)

import { createRenderer, CAMERA_PERSPECTIVE } from 'c3d-web-renderer';
import wasmUrl from 'c3d-web-renderer/wasm/c3d_core.wasm?url';
import wasmJsUrl from 'c3d-web-renderer/wasm/c3d_core.js?url';

const canvas = document.getElementById('viewer');

// 创建渲染器(内部加载 WASM 并初始化 WebGL)
const renderer = await createRenderer(canvas, {
  wasmUrl,
  wasmJsUrl,
  modelColor: [0.99, 0.99, 0.99],
  backgroundColor: [1.0, 1.0, 1.0],
  camera: CAMERA_PERSPECTIVE,
  alpha: 1.0,
  showOutline: true,
  showAABB: false,
  showAxes: false,
  showLabels: false
});

// 启动渲染循环(拖拽旋转、滚轮缩放)
renderer.start();

// 从 URL 加载 OBJ:下载 → 分块解析 → 分步后处理 → 上传 GPU
await renderer.loadOBJFromUrl('https://example.com/models/part.obj', {
  onProgress: (e) => {
    if (e.phase === 'download') {
      const pct = e.total ? Math.round((e.loaded / e.total) * 100) : null;
      console.log('下载', pct != null ? `${pct}%` : '...');
      return;
    }
    if (e.done != null && e.total) {
      console.log(e.phase, `${Math.round((e.done / e.total) * 100)}%`);
      return;
    }
    console.log(e.phase, '...');
  }
});

// 交互:点击拾取面/边
renderer.setOnPick((hit) => {
  if (!hit) return;
  if (hit.type === 'face') {
    // hit.faceId 为已选面号数组(无上限),hit.clickedFaceId 为本次点击的面
    renderer.setSurfaceColor([hit.clickedFaceId], [1, 0.4, 0.4]);
  }
});

// 视图控制
renderer.fitToView();      // 适应画布
renderer.setAlpha(0.8);    // 半透明
renderer.setShowAABB(true);

// 页面卸载时释放资源
window.addEventListener('beforeunload', () => renderer.destroy());

4. 加载 STEP/STP

STEP 走 OCCT 细分 + C++ 后处理,用法与 OBJ 相同,仅换加载方法:

await renderer.loadSTEPFromUrl('https://example.com/models/part.stp', {
  onProgress: (e) => console.log(e.phase, e.done ?? e.loaded, e.total)
});

5. 已有文本内容时(非 URL)

// OBJ:传入完整 .obj 文本字符串
const objText = await fetch('/models/part.obj').then((r) => r.text());
await renderer.loadOBJ(objText, {
  onProgress: (e) => console.log(e.phase, e.done, e.total)
});

// STEP:传入完整 .stp 文本字符串
const stepText = await fetch('/models/part.stp').then((r) => r.text());
await renderer.loadSTEP(stepText, {
  onProgress: (e) => console.log(e.phase, e.done, e.total)
});

6. 取消加载

传入 AbortSignal,可在用户切换模型时中断下载或解析:

const controller = new AbortController();

loadPromise = renderer.loadOBJFromUrl(url, {
  signal: controller.signal,
  onProgress: (e) => { /* ... */ }
});

// 需要取消时:
controller.abort();

7. React 示例

import { useEffect, useRef, useState } from 'react';
import { createRenderer, CAMERA_PERSPECTIVE } from 'c3d-web-renderer';
import wasmUrl from 'c3d-web-renderer/wasm/c3d_core.wasm?url';
import wasmJsUrl from 'c3d-web-renderer/wasm/c3d_core.js?url';

export default function Viewer() {
  const canvasRef = useRef(null);
  const [status, setStatus] = useState('');

  useEffect(() => {
    const canvas = canvasRef.current;
    if (!canvas) return;

    let cancelled = false;
    let renderer = null;

    (async () => {
      const r = await createRenderer(canvas, {
        wasmUrl,
        wasmJsUrl,
        camera: CAMERA_PERSPECTIVE,
        showOutline: true
      });
      if (cancelled) {
        r.destroy();
        return;
      }

      renderer = r;
      r.start();

      await r.loadOBJFromUrl('https://example.com/part.obj', {
        onProgress: (e) => {
          if (!cancelled) setStatus(e.phase ?? 'loading');
        }
      });
    })().catch(console.error);

    return () => {
      cancelled = true;
      renderer?.destroy();
    };
  }, []);

  return (
    <div style={{ position: 'relative', width: '100%', height: '100vh' }}>
      <canvas ref={canvasRef} style={{ width: '100%', height: '100%', display: 'block' }} />
      {status && <div style={{ position: 'absolute', top: 12, left: 12 }}>{status}</div>}
    </div>
  );
}

8. 常用操作速查

| 操作 | 代码 | |------|------| | 启动/停止渲染循环 | renderer.start() / renderer.stop() | | 适应视图 | renderer.fitToView() | | 重置相机 | renderer.resetView() | | 切换透视/正交 | renderer.setCamera(CAMERA_PERSPECTIVE) | | 读取尺寸 | renderer.getDimensions() | | 销毁实例 | renderer.destroy() |

完整 Demo 见仓库 Demo/react(OBJ)与 Demo/step-react(STEP)。

解析流程

OBJ(有分块读入)

fetch 下载完整文本
  → splitObjTextIntoChunks(64KB,按行切分)
  → beginParseOBJ + appendOBJChunk(逐块,phase: parse)
  → stepFinalizeOBJ(分步后处理,phase: faceNormals / vertexNormals / …)
  → 渲染
  • 有分块读入loadOBJ / loadOBJFromUrl 内部自动分块,每块之间 yield 主线程
  • 不是边下边解析:先下载完整个文件,再分块送入 WASM
  • 也可手动调用 loadOBJChunks(chunks) 或底层 beginParseOBJ + appendOBJChunk

STEP

fetch 下载
  → tessellateSTEP(OCCT 细分)
  → loadFromRawMesh(C++ 后处理)
  → 渲染

API

createRenderer(canvas, options?)

| 选项 | 类型 | 默认值 | 说明 | |------|------|--------|------| | wasmUrl | string | — | c3d_core.wasm URL(Vite 用 ?url 导入) | | wasmJsUrl | string | — | c3d_core.js URL,用于正确定位 WASM 资源 | | alpha | number | 1.0 | 透明度 | | showOutline | boolean | true | 描边 | | showAABB | boolean | true | 包围体 | | showAxes | boolean | true | 坐标轴 | | showLabels | boolean | true | 尺寸标注 | | modelColor | [r,g,b] | [0.99,0.99,0.99] | 模型颜色 | | backgroundColor | [r,g,b] | [1,1,1] | 背景颜色 | | camera | CameraType | perspective | 相机类型 | | autoHighlightOnPick | boolean | true | 点击高亮 |

ObjRenderer

| 方法 | 说明 | |------|------| | loadOBJ(text, { onProgress?, signal? }) | 分块读入 + 分步后处理 | | loadOBJFromUrl(url, { onProgress?, signal? }) | 下载后同上 | | loadOBJChunks(chunks) | 直接传入已切好的文本块数组 | | loadSTEP(text, { onProgress?, signal? }) | OCCT 细分 + C++ 后处理 | | loadSTEPFromUrl(url, …) | 下载后加载 STEP | | setAlpha / setCamera / fitToView / resetView | 视图控制 | | setSurfaceColor(faceIds, [r,g,b]) / setSurfaceColors / clearSurfaceColor | 按 CAD 面号整面设色(faceIds 为面号数组) | | setOnPick / pickAt | 拾取面返回 hit.faceId(已选面号数组)与 hit.clickedFaceId(本次点击面) | | start / stop / destroy | 生命周期 |

onProgress 阶段

| phase | 含义 | |-------|------| | download | 网络下载(loaded / total) | | parse | OBJ 分块读入(done / total = 块序号) | | tessellate | STEP 面细分 | | faceNormals / vertexNormals / outline / aabb / done | C++ 后处理 |

低级 API

import {
  loadWasm,
  fetchModelText,
  tessellateSTEP
} from 'c3d-web-renderer';

C++ WASM 进阶导出:

  • beginParseOBJ() / appendOBJChunk(text, isLast)
  • beginFinalizeOBJSteps() / stepFinalizeOBJWithProgress(budget, onProgress) — 返回 0 继续 / 1 完成 / -1 失败
  • loadFromRawMesh(positions, indices, faceIds) — STEP 网格后处理

发布文件

| 路径 | 说明 | |------|------| | dist/c3d-web-renderer.esm.js | ESM 入口 | | dist/wasm/c3d_core.wasm | C++ 几何引擎 | | dist/wasm/c3d_core.js | WASM glue | | dist/wasm/replicad_single.wasm | STEP 细分 | | dist/wasm/replicad_single.js | OCCT glue |