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canvas-scroll-clip

v1.3.1

Published

Canvas based image sequence scroll animation. Zero dependencies.

Downloads

162

Readme

Canvas Scroll Clip

Build Status Storybook

Canvas Scroll Clip is a standalone JavaScript micro-library for a fancy scroll based image sequence animation in canvas. There is no third party dependencies.

Install

yarn add canvas-scroll-clip
npm install --save canvas-scroll-clip

Usage

Initialize Canvas Scroll Clip on an element with options:

import CanvasScrollClip from "canvas-scroll-clip";

new CanvasScrollClip(document.querySelector('.element'), {
  framePath: "{url_of_first_frame_in_a_sequence}",
  frameCount: 101,
  scrollArea: 2000
})

require('...').default

When importing a module using require use .default const CanvasScrollClip = require('canvas-scroll-clip').default. Decided to stick with pure ES6 module semantics and keep the code generation as clean as possible.

Options

Options object is required and takes these parameters:

framePath (required)

Type: String URL of first image of a sequence.

Important note: Sequence should start with leading 0, minimum 2 digits and at the end of the name. for example: https://<URL>/frame_0001.jpg.

frameCount (required)

Type: Number Number of in total in a sequence.

scrollArea (recommended)

Type: Number Default: 2x the IMAGE height

Scrollable area height that is used to play the image sequence.

identifier

Type: String Used for container and child element css classes.

Events

viewport.scroll

Callback params: scrollTop Type: Number

Event is triggered with scroll event. Returns scrollTop position.

Usage

CanvasScrollClip.events.on('viewport.scroll', function(scrollTop){
  console.log(scrollTop);
});

viewport.resize

Event is triggerent on window resize.

Usage

CanvasScrollClip.events.on('viewport.resize', function(){
  console.log("window resized");
});

images.loaded

Event is triggered after all images preloaded. Good place to implement loader animation.

Usage

CanvasScrollClip.events.on('images.loaded', function() {
  console.log("images.loaded");
});

images.progress

Callback params (object): total: frameCount loaded: loadedImageCount

Event is triggered after every image preloaded. Good place to implement progress bar.

Usage

CanvasScrollClip.events.on('images.progress', function(progress) {
  console.log(progress);
});

License

MIT license

Esbuild and UMD pending feature

Pending esbuild UMD format feature --format=umd support.