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canvas-util.js

v0.6.1

Published

A canvas functions for simplify the use of canvas

Readme

Canvas-util

Util class for simplify the use of canvas with nodejs.

CanvasUtil

Import the module :

CommonJS syntax :

const { CanvasUtil } = require("canvas-util.js");

EcmaScript syntax :

import { CanvasUtil } from "canvas-util.js";

Create a new canvas with the width and height as a parameters (default 930x280 pixels) :

const canvas = new CanvasUtil(1000, 800);

CanvasUtil#setBackground(type, value)

Set an image or a color as the background of the canvas.

Params :

  • type - The type of the background ("IMAGE" or "COLOR" : String).
  • value - The value of the background (String for COLOR and Buffer or String for Image).
canvas.setBackground("COLOR", "blue");

CanvasUtil#setFont(name, size)

Set a font and size of text.

Params :

  • name - The name of the font (string).
  • size - The size of the font (number).
canvas.setFont("Arial", 12);

CanvasUtil#setTransparancy(transparancy)

Set a font and size of text.

Params :

  • transparancy - The value of the transparancy (number).
canvas.setTransparancy(0.4);

CanvasUtil#addText(text, color, x, y)

Write text to canvas.

Params :

  • text - The text to write (string).
  • color - The color of the text (string).
  • x - The x axis offset (number).
  • y - The y axis offset (number).
canvas.addText("Hello World", "#ffffff", 200, 200);

CanvasUtil#addImage(img, x, y, px, py)

Add an image to the canvas.

Params :

  • img - The image (Buffer or link).
  • x - The x axis offset (number).
  • y - The y axis offset (number).
  • sx - The x axis size (number).
  • sy - The y axis size (number).
canvas.addImage("https://website.com/image.png", 200, 200, 200, 150);

CanvasUtil#addCircularImage(img, x, y, px, py)

Add an circular image to the canvas. Note : For a good result, sx and sy should be same value

Params :

  • img - The image (Buffer or link).
  • x - The x axis offset (number).
  • y - The y axis offset (number).
  • sx - The x axis size (number).
  • sy - The y axis size (number).
canvas.addImage("https://website.com/image.png", 200, 200, 150, 150);

CanvasUtil#build()

Build the canvas and return a buffer of the image.

canvas.build();