npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

capacitor.js

v1.0.5

Published

Functional utility method: a capacitor concept

Downloads

3

Readme

Capacitor.js

forthebadge forthebadge

A capacitor is initialized with a certain number of allowed charges, and a trigger method that gets called whenever those charges are filled.

Designed in a functional and hook-ready way.

How it works

Simple usage

const [addMessage] = capacitor(3, (messages) => {
  console.log(messages.joins(' '));
});

addMessage('twinkle')
addMessage('twinkle')
addMessage('little star')
// prints 'twinkle twinkle little star'
addMessage('how i')
addMessage('wonder what')
addMessage('you are')
// prints 'how i wonder what you are'

Adding time conditions

It is possible to configure the capacitor to trigger after a set amount of time (in ms) if the charges are not completed. That is done by creating an unstable capacitor

const print = (messages) => { console.log(messages.joins(' ')) }

const [addMessage] = capacitor(3, print).unstable(1000)

addMessage('twinkle')
addMessage('twinkle')
addMessage('little star')
// prints 'twinkle twinkle little star'
addMessage('how i')
addMessage('wonder what')
// wait 1 second
// prints 'how i wonder what'

More control

The capacitor contains 3 usable methods:

  • A charge method which ads a charge to the capacitor (represented by addMessage in the examples above)
  • An invalidate method which clears out all the charges
  • A trigger method which calls the trigger function with the existing charges and then invalidates

Note: Those methods are also available as properties to the capacitor if required

// Hook style
const [charge, invalidate, trigger] = capacitor(...);

// Object style
const cptor = capacitor(...);

cptor.charge( ... )
cptor.invalidate();
cptor.trigger();

cptor.charges // Returns the current number of charges

Sample use cases

Combos

Let's make a small combo manager with capacitor:

We want the different attack moves to stack up to 5, however if the player stops attacking for a second, the combo triggers anyways with less damage.

const [combo, invalidate] = capacitor(5, (actions) => {
  const damage = computeComboDamage(actions);
  finalBoss.hurt(damage);
}).unstable(1000);

game.onButtonPressed = (key) => {
  if (key === 'A') {
    combo('hit')
  } else if (key === 'B') {
    combo('kick')
  }
};

Let's suppose we now want the combo to be broken if the player takes any damage

game.onPlayerDamaged = () => {
  invalidate();
};