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cheos-bot

v0.1.1

Published

A very,very simple Neos VR Chat Bot Library.

Downloads

4

Readme

cheos-bot Library

This is a very, early pre-release, stuff may break and you may scratch your head. DON'T USE IT YET!!!

A very small, subset of Neos' HTTP APIs, which are enough to make a small Neos Bot. It can't really do much right now. But It can do what I need it to do. If you'd like to suggest features please let me know by opening an issue.

Disclaimer: cheos-bot is not officially sanctioned or affiliated with Neos, its team or Solirax.

Usage

Install cheos-bot

npm i --save @probableprime/cheos-bot

Use cheos-bot


const {NeosBot} = require('@probableprime/cheos-bot');

const bot = new NeosBot();

async function main() {
    await bot.login('Bot', 'Boop');
    console.log('Starting');

    bot.messages.onNewMessage(message => {
        console.log(`New Message from: ${message.senderId}, of type: ${message.messageType}`);
        console.log(`Message contents: ${message.content}`);
    })

    bot.friends.onFriendAdded(friend => {
        console.log(`New Friend Added: ${friend.friendUsername}!`);
    })

    bot.onError(error => {
        console.log(error);
    })
}
main();

Docs

TODO

Notes

Things might seem a little weird here, that's because it is. This is a very early look at a working on this. Neos is new and changing and a lot of stuff is subject to change both here and in Neos. So please provide feedback in the issues section.

Design Principles

I have some random design principles at play here:

  1. Do only what is needed. Cheos doesn't aim to implement the entirety of Neos' APIs
  2. TypeScript. TypeScript provides confidence and clarity for developers and eventually... docs.
  3. Newest JavaScript / Node features. We're in 2021. We use classes, maps, async/await and whatever else.
  4. Segregated Functionality, Avoiding a God Object Lets me Write Faster
    1. Yeah I know NeosBot is a god Object, but its just wrapped for simplicity. It doesn't actually make any requests.
  5. Signals vs Event Emitters see Events for more info. I'm still not sure about this one.
  6. Make it easy. No one has time for this

Known Issues

  • Error Handling is terrible... Like really bad... Half the time I don't even handle them.
  • Failure states, retries and cascade failures can happen
  • See Events
  • No Tests
  • No Docs
  • Incomplete (V0.1.0) means basically nothing in the grand scheme of things