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chess-engine-ts

v0.6.56

Published

A Chess Engine written in Typescript using bitboards

Downloads

64

Readme

ChessEngineTS

ChessEngineTS is my implementation of a bitboard chess engine written in typescript

Features

  • Move generation
  • Load/Export FEN

In development

  • Search
  • Evaluation
  • Load/Export PGN
  • FEN validation
  • Move history feature

Installation

Run the following command to install the most recent version of chess-engine-ts from NPM:

npm install chess-engine-ts

or using yarn

yarn add chess-engine-ts

Example Code

The code below creates a board with pieces at starting position

import { Board } from 'chess-engine-ts'

const board = new Board();

User Interface

ChessEngineTS will only operate in the background of your program, using this API will make creating the user interface easier.

API

Constructor: Board( fen : string )

The Board() constructor takes an optional parameter which specifies the board configuration in Forsyth-Edwards Notation (FEN).

import { Board } from 'chess-engine-ts'

// board defaults to the starting position when called with no parameters
const board = new Board()

// pass in a FEN string to load a particular position
const board = new Board(
  '2q5/K7/1P2r2n/Q2n2P1/2p3P1/p1Pp1k2/2R2B2/8 w - - 0 1'
)

.overview()

Returns an array of elements consisting of piece data or empty squares(undefined)

import { Board } from 'chess-engine-ts';

const board = new Board()

console.log(board.overview())

//->    [
//      { type: 'r', color: 'b', square: 'a8' },
//      { type: 'n', color: 'b', square: 'b8' },
//      { type: 'b', color: 'b', square: 'c8' },
//      { type: 'q', color: 'b', square: 'd8' },
//      { type: 'k', color: 'b', square: 'e8' },
//      { type: 'b', color: 'b', square: 'f8' },
//      { type: 'n', color: 'b', square: 'g8' },
//      { type: 'r', color: 'b', square: 'h8' },
//      ...
//      {type: 'r', color: 'w', square: 'a1'},
//      {type: 'n', color: 'w', square: 'b1'},
//      {type: 'b', color: 'w', square: 'c1'},
//      {type: 'q', color: 'w', square: 'd1'},
//      {type: 'k', color: 'w', square: 'e1'},
//      {type: 'b', color: 'w', square: 'f1'},
//      {type: 'n', color: 'w', square: 'g1'},
//      {type: 'r', color: 'w', square: 'h1'}]

.loadFen(fen : string)

loads Fen

import { Board } from 'chess-engine-ts';

const board = new Board();

board.loadFen('rnbqkbnr/pppppppp/8/8/P7/8/1PPPPPPP/RNBQKBNR b KQkq - 0 1')

.exportFen() : string

Returns the FEN of the current position

import { Board } from 'chess-engine-ts'

const board = new Board();

board.move('a2', 'a4');

console.log(board.exportFen());

//-> rnbqkbnr/pppppppp/8/8/P7/8/1PPPPPPP/RNBQKBNR b KQkq - 0 1

.move(from : Square, to : Square) : boolean

Takes two arguments, both are of type Square (a1 | b1, c1 ... f8 | g8 | h8); whichs moves the piece from->to

if move is valid it will return true, else false.

import { Board } from 'chess-engine-ts';

const board = new Board();

board.move('a2', 'a4');

.validMoves(square : Square) : Square[]

Takes in one argument of type square, returns an array of valid moves of type Square(a1 | b1, c1 ... f8 | g8 | h8);

import { Board } from 'chess-engine-ts';

const board = new Board();

console.log(board.validMoves('a2'))

//->[ 'a3', 'a4' ]

.isCheck() : boolean

returns if current color is in check

import { Board } from 'chess-engine-ts';

const board = new Board('3b1q1q/1N2PRQ1/rR3KBr/B4PP1/2Pk1r1b/1P2P1N1/2P2P2/8 b - -');

console.log(board.isCheck())

//-> true

.isMate() : boolean

returns if current color has no legal moves and is in check

import { Board } from 'chess-engine-ts';

const board = new Board('3b1q1q/1N2PRQ1/rR3KBr/B4PP1/2Pk1r1b/1P2P1N1/2P2P2/8 b - -');

console.log(board.isMate())

//-> true

.isStalemate() : boolean

returns if current color has no legal moves and is not in check

import { Board } from 'chess-engine-ts';

const board = new Board('8/6p1/5p2/5k1K/7P/8/8/8 w - - -');

console.log(board.isStalemate())

//-> true