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chrome-steam

v0.1.1

Published

Interface directly with Steam servers from Chrome Apps.

Downloads

15

Readme

Steam for Chrome Apps

IMPORTANT This is an experiment library wrapper, it might break in some unexpected way.

This is basically a set of tools and hacks to make node-steam run as part of a Chrome App.

Installation

npm install chrome-steam

or

bower install chrome-steam

or just download the latest version from Github.

Usage

Include dist/steam.js or dist/steam.min.js in your Chrome App.

Then create an instance of SteamClient, call its logOn and assign event listeners.

var bot = new Steam.SteamClient();
bot.logOn({
  accountName: 'username',
  password: 'password'
});
bot.on('loggedOn', function() { /* ... */});

Check out node-steam docs for information about API.

Note that for your convenience chrome-steam exposes Buffer API as Steam.Buffer to use in your Chrome App, for example, for handing shaSentryfile to Steam.logOn.

Check out example to see how to use it if you are unsure.

Example

dist/ directory contains a basic example Chrome App.

In Google Chrome load dist subdirectory as unpacked extension, then open background.html console and follow the instructions.

Compile your own

Clone the repo, switch to its directory and do npm install.

Install gulp and uglifyjs, then run npm run-script make to compile the project.

How it is done

  • To bundle node-steam with all of its dependencies browserify is used.

  • node-steam requires net.Socket to function, and that's is why it can't be run in a regular web page or as part of an extension. This example uses chrome-net module to utilize sockets from Chrome Apps API without changing any node-steam code. sockets permission is needed for Sockets Chrome API.

  • Browser version of ByteBuffer module uses Array Buffer which is incompatible with Node buffers. This example forces use of Node buffers version of ByteBuffer.

  • Since there is no any actual access to file system in ChromeApps, simple my-fs and my-process substitute modules for fs.readFileSync(), process.cwd(), and process.chdir() are included. gulp reads all necessary files and creates a JSON file which is required by my-fs.

  • "https://api.steampowered.com/" permission is needed for webLogOn to work.

Review node_modules/, Gulpfile.js, and dist/manifest.json to see how everything is done.

Liсense

The MIT License (MIT)

Copyright (c) 2015 Alexey Komarov [email protected]

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.