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cinematic-renderer2d

v0.3.0

Published

High-performance, framework-agnostic NPM library that renders cinematic experiences from JSON specifications targeting 60-120fps performance

Readme

cinematicRenderer2D

High-performance, framework-agnostic NPM library that renders cinematic experiences from JSON specifications targeting 60-120fps performance across web frameworks.

🎮 Interactive Playground

Try it Live! - Explore examples and create your own cinematic experiences

Features

  • 🚀 High Performance: Targets 60-120fps with optimized rendering backends and precompiled animations
  • 🎯 Framework Agnostic: Works with React, Angular, Vue, Next.js, or plain JavaScript
  • 🎨 Multiple Backends: DOM, Canvas2D rendering with future WebGL support
  • 📱 Adaptive Quality: Automatic performance optimization based on device capabilities and FPS monitoring
  • 🎵 Audio Integration: Synchronized audio tracks with fade effects, multi-track support, and WebAudio API
  • 🔧 TypeScript: Full type safety with comprehensive interfaces and definitions
  • 📦 Tree Shakeable: ESM/CJS dual output with optimized bundles and tree-shaking
  • 🎭 Layer System: Extensible plugin architecture for custom visual elements
  • 🎬 CLI Tools: Validation and preview tools for development workflow
  • 🎥 Camera System: Viewport transformations with zoom, pan, and rotation
  • 🌟 Light Layers: Cinematic lighting with radial, spot, ambient, and vignette modes
  • 🔄 Scene Transitions: Smooth transitions with crossfade, slide, zoom, wipe, dissolve, and blur
  • 🎨 Enhanced Animations: Looping, yoyo, keyframes, stagger effects, and randomization
  • 🔊 Advanced Audio: Per-track control, fade in/out, crossfading, and multi-track mixing
  • Performance Monitor: Auto quality adjustment based on real-time FPS monitoring
  • 🌫️ New Layer Types: Fog, enhanced vignette, parallax groups, and glow effects
  • 🔄 State Machine: Well-defined renderer and scene states with lifecycle management
  • 📦 Asset Preloader: Intelligent preloading with caching and priority loading
  • 🔷 Shape Layers (NEW): Native geometric shapes (circles, rectangles, stars, polygons) with full animation support

Installation

npm install cinematic-renderer2d

Documentation

📚 Complete Documentation - Interactive documentation landing page

🎮 Live Playground - Try examples and create your own

Quick Links

Quick Start

Basic Usage

import { CinematicRenderer2D } from 'cinematic-renderer2d';

const renderer = new CinematicRenderer2D({
  container: document.getElementById('cinematic-container'),
  spec: {
    schemaVersion: '1.0.0',
    engine: { 
      targetFps: 60, 
      quality: 'auto',
      debug: false 
    },
    events: [{
      id: 'intro',
      name: 'Introduction',
      scenes: ['scene1']
    }],
    scenes: [{
      id: 'scene1',
      name: 'Opening Scene',
      duration: 5000,
      layers: [{
        id: 'background',
        type: 'gradient',
        zIndex: 1,
        config: {
          opacity: 1,
          colors: ['#000000', '#333333']
        },
        animations: [{
          property: 'opacity',
          from: 0,
          to: 1,
          startMs: 0,
          endMs: 1000,
          easing: 'ease-in-out'
        }]
      }]
    }]
  }
});

// Mount and start playback
await renderer.mount();
renderer.play();

// Event handling
renderer.on('play', () => console.log('Playback started'));
renderer.on('pause', () => console.log('Playback paused'));
renderer.on('end', () => console.log('Playback completed'));

// Navigation and Control

// Playback control
renderer.play();
renderer.pause();
renderer.stop();

// Navigation
renderer.seek(2500); // Seek to 2.5 seconds
renderer.goToEvent('intro');
renderer.goToScene('scene1');

// Quality control
renderer.setQuality('high'); // 'low', 'medium', 'high', 'ultra', 'auto'

// Camera control (NEW)
renderer.setCameraState({ zoom: 2.0, x: 100, y: 50, rotation: 45 });
renderer.addCameraAnimation({
  property: 'zoom',
  from: 1.0,
  to: 2.0,
  startMs: 0,
  endMs: 2000,
  easing: 'ease-in-out'
});
renderer.resetCamera();

// Audio control (NEW)
renderer.setMasterVolume(0.8);
const volume = renderer.getMasterVolume();

// Performance monitoring (NEW)
const fps = renderer.getCurrentFps();
const metrics = renderer.getPerformanceMetrics();

// Debug mode (NEW)
renderer.toggleDebug();
renderer.showDebug();
renderer.hideDebug();

// Cleanup
renderer.destroy();

Framework Adapters

React

import { CinematicPlayer } from 'cinematic-renderer2d/react';

function App() {
  const [isPlaying, setIsPlaying] = useState(false);
  
  return (
    <CinematicPlayer
      spec={cinematicSpec}
      autoplay={true}
      onPlay={() => setIsPlaying(true)}
      onPause={() => setIsPlaying(false)}
      onEnd={() => setIsPlaying(false)}
      onError={(error) => console.error('Playback error:', error)}
    />
  );
}

React Props

| Prop | Type | Default | Description | |------|------|---------|-------------| | spec | CinematicSpec | required | JSON specification for the cinematic experience | | autoplay | boolean | false | Start playback automatically when mounted | | quality | QualityLevel | 'auto' | Quality level: 'low', 'medium', 'high', 'ultra', 'auto' | | debug | boolean | false | Enable debug overlay with performance metrics | | onPlay | () => void | - | Called when playback starts | | onPause | () => void | - | Called when playback pauses | | onStop | () => void | - | Called when playback stops | | onEnd | () => void | - | Called when playback completes | | onError | (error: Error) => void | - | Called when an error occurs |

Angular

import { CinematicPlayerComponent } from 'cinematic-renderer2d/angular';

@Component({
  selector: 'app-root',
  template: `
    <cinematic-player
      [spec]="cinematicSpec"
      [autoplay]="true"
      [quality]="'auto'"
      [debug]="false"
      (play)="onPlay()"
      (pause)="onPause()"
      (end)="onEnd()"
      (error)="onError($event)">
    </cinematic-player>
  `
})
export class AppComponent {
  cinematicSpec: CinematicSpec = {
    // Your specification here
  };
  
  onPlay() { console.log('Playing'); }
  onPause() { console.log('Paused'); }
  onEnd() { console.log('Ended'); }
  onError(error: Error) { console.error('Error:', error); }
}

Angular Inputs/Outputs

Inputs:

  • spec: CinematicSpec - JSON specification (required)
  • autoplay: boolean - Auto-start playback (default: false)
  • quality: QualityLevel - Quality level (default: 'auto')
  • debug: boolean - Enable debug mode (default: false)

Outputs:

  • play: EventEmitter<void> - Playback started
  • pause: EventEmitter<void> - Playback paused
  • stop: EventEmitter<void> - Playback stopped
  • end: EventEmitter<void> - Playback completed
  • error: EventEmitter<Error> - Error occurred

JSON Specification Format

Schema Structure

interface CinematicSpec {
  schemaVersion: string;           // Currently '1.0.0'
  engine: EngineConfig;           // Engine configuration
  events: CinematicEvent[];       // High-level sequences
  scenes: CinematicScene[];       // Individual scenes
  assets?: AssetDefinition[];     // Optional assets
}

interface EngineConfig {
  targetFps?: number;             // Target frame rate (default: 60)
  quality?: QualityLevel;         // Quality level (default: 'auto')
  debug?: boolean;                // Debug mode (default: false)
  autoplay?: boolean;             // Auto-start (default: false)
}

Events and Scenes

interface CinematicEvent {
  id: string;                     // Unique identifier
  name: string;                   // Display name
  scenes: string[];               // Scene IDs in order
  transitions?: TransitionSpec[]; // Optional transitions
}

interface CinematicScene {
  id: string;                     // Unique identifier
  name: string;                   // Display name
  duration: number;               // Duration in milliseconds
  layers: LayerSpec[];            // Visual layers
  audio?: AudioTrackSpec[];       // Optional audio tracks
}

Layers and Animations

interface LayerSpec {
  id: string;                     // Unique identifier
  type: LayerType;                // Layer type (see Layer Types)
  zIndex: number;                 // Rendering order
  config: LayerConfig;            // Layer-specific configuration
  animations?: AnimationTrackSpec[]; // Optional animations
}

interface AnimationTrackSpec {
  property: string;               // Property to animate
  from: any;                      // Starting value
  to: any;                        // Ending value
  startMs: number;                // Start time in milliseconds
  endMs: number;                  // End time in milliseconds
  easing?: EasingType;            // Easing function (default: 'ease')
  loop?: boolean;                 // Loop animation (default: false)
  yoyo?: boolean;                 // Reverse on loop (default: false)
}

Layer Types

DOM Layers

Gradient Layer

{
  "type": "gradient",
  "config": {
    "colors": ["#ff0000", "#0000ff"],
    "direction": "to bottom",
    "opacity": 1
  }
}

Image Layer

{
  "type": "image",
  "config": {
    "src": "path/to/image.jpg",
    "width": "100%",
    "height": "100%",
    "objectFit": "cover"
  }
}

Text Block Layer

{
  "type": "textBlock",
  "config": {
    "text": "Hello World",
    "fontSize": "24px",
    "color": "#ffffff",
    "textAlign": "center"
  }
}

Vignette Layer

{
  "type": "vignette",
  "config": {
    "intensity": 0.5,
    "color": "#000000",
    "radius": "50%"
  }
}

Light Layer (NEW)

{
  "type": "light",
  "config": {
    "mode": "spot",
    "position": { "x": 50, "y": 50 },
    "radius": 200,
    "intensity": 0.8,
    "color": "#ffffff",
    "angle": 45,
    "direction": 90,
    "blendMode": "screen"
  }
}

Fog Layer (NEW)

{
  "type": "fog",
  "config": {
    "density": 0.5,
    "color": "#cccccc",
    "speed": 1,
    "direction": "horizontal",
    "opacity": 0.7
  }
}

Glow Effect Layer (NEW)

{
  "type": "glowEffect",
  "config": {
    "position": { "x": 50, "y": 50 },
    "radius": 100,
    "intensity": 0.8,
    "color": "#ffff00",
    "blur": 20
  }
}

Shape Layer (NEW) 🔷

{
  "type": "shape",
  "config": {
    "shapeType": "circle",
    "radius": 50,
    "x": "50%",
    "y": "50%",
    "fillColor": "#ff6b6b",
    "strokeColor": "#ffffff",
    "strokeWidth": 2,
    "opacity": 0.8,
    "rotation": 0,
    "scaleX": 1,
    "scaleY": 1
  }
}

Supported Shape Types:

  • rectangle - Configurable width and height
  • square - Configurable size
  • circle - Configurable radius
  • ellipse - Configurable radiusX and radiusY
  • triangle - Custom vertices
  • trapezoid - Configurable top/bottom widths and height
  • polygon - Configurable sides (≥3) and radius
  • star - Configurable points (≥3), inner/outer radius

All shape properties are fully animatable!

Canvas2D Layers

Particles Layer

{
  "type": "particles",
  "config": {
    "count": 100,
    "size": 2,
    "color": "#ffffff",
    "speed": 1,
    "direction": "up"
  }
}

Starfield Layer

{
  "type": "starfield",
  "config": {
    "density": 0.5,
    "twinkle": true,
    "colors": ["#ffffff", "#ffffcc"]
  }
}

Parallax Group Layer (NEW)

{
  "type": "parallaxGroup",
  "config": {
    "layers": ["layer1", "layer2", "layer3"],
    "depth": 0.5,
    "scrollSpeed": 1.2
  }
}

Animation System

Easing Functions

Supported easing functions:

  • Linear: linear
  • Standard: ease, ease-in, ease-out, ease-in-out
  • Sine: ease-in-sine, ease-out-sine, ease-in-out-sine
  • Quadratic: ease-in-quad, ease-out-quad, ease-in-out-quad
  • Cubic: ease-in-cubic, ease-out-cubic, ease-in-out-cubic
  • Quartic: ease-in-quart, ease-out-quart, ease-in-out-quart
  • Quintic: ease-in-quint, ease-out-quint, ease-in-out-quint
  • Exponential: ease-in-expo, ease-out-expo, ease-in-out-expo
  • Circular: ease-in-circ, ease-out-circ, ease-in-out-circ
  • Back: ease-in-back, ease-out-back, ease-in-out-back
  • Elastic: ease-in-elastic, ease-out-elastic, ease-in-out-elastic
  • Bounce: ease-in-bounce, ease-out-bounce, ease-in-out-bounce
  • Custom: cubic-bezier(x1,y1,x2,y2)

Animation Examples

{
  "animations": [
    {
      "property": "opacity",
      "from": 0,
      "to": 1,
      "startMs": 0,
      "endMs": 1000,
      "easing": "ease-in-out"
    },
    {
      "property": "transform.scale",
      "from": 0.5,
      "to": 1.2,
      "startMs": 500,
      "endMs": 1500,
      "easing": "ease-out-back"
    },
    {
      "property": "config.color",
      "from": "#ff0000",
      "to": "#0000ff",
      "startMs": 0,
      "endMs": 2000,
      "easing": "linear"
    },
    {
      "property": "transform.rotation",
      "from": 0,
      "to": 360,
      "startMs": 0,
      "endMs": 2000,
      "easing": "linear",
      "loop": true,
      "yoyo": false
    }
  ]
}

Keyframe Animations (NEW)

{
  "keyframes": [
    {
      "property": "opacity",
      "keyframes": [
        { "time": 0, "value": 0, "easing": "ease-in" },
        { "time": 500, "value": 1, "easing": "ease-out" },
        { "time": 1500, "value": 1, "easing": "ease-in" },
        { "time": 2000, "value": 0 }
      ]
    }
  ]
}

Scene Transitions (NEW)

{
  "transitions": [
    {
      "fromScene": "scene1",
      "toScene": "scene2",
      "type": "crossfade",
      "duration": 1000,
      "easing": "ease-in-out"
    },
    {
      "fromScene": "scene2",
      "toScene": "scene3",
      "type": "slide",
      "duration": 800,
      "easing": "ease-out",
      "direction": "left"
    },
    {
      "fromScene": "scene3",
      "toScene": "scene4",
      "type": "zoom",
      "duration": 1200,
      "easing": "ease-in-out",
      "direction": "in"
    }
  ]
}

Audio System

Audio Track Configuration

interface AudioTrackSpec {
  id: string;                     // Unique identifier
  type: AudioTrackType;           // Track type
  src: string;                    // Audio file path/URL
  startMs: number;                // Start time in milliseconds
  endMs?: number;                 // End time (optional)
  volume?: number;                // Volume 0-1 (default: 1)
  fadeIn?: number;                // Fade in duration (default: 0)
  fadeOut?: number;               // Fade out duration (default: 0)
  loop?: boolean;                 // Loop track (default: false)
}

type AudioTrackType = 'voiceover' | 'ambience' | 'transition' | 'music' | 'sfx';

Audio Example

{
  "audio": [
    {
      "id": "background-music",
      "type": "ambience",
      "src": "audio/ambient.mp3",
      "startMs": 0,
      "volume": 0.6,
      "fadeIn": 1000,
      "loop": true
    },
    {
      "id": "narrator",
      "type": "voiceover",
      "src": "audio/narration.mp3",
      "startMs": 2000,
      "volume": 1.0,
      "fadeIn": 500,
      "fadeOut": 500
    }
  ]
}

Performance Optimization

Quality Levels

The library automatically adapts performance based on device capabilities:

  • Ultra: Maximum quality, all effects enabled
  • High: High quality with some optimizations
  • Medium: Balanced quality and performance
  • Low: Optimized for performance, reduced effects
  • Auto: Automatically adjusts based on device performance

Performance Guidelines

  1. Layer Count: Keep layers under 20 per scene for optimal performance
  2. Animation Complexity: Prefer transform and opacity animations over layout changes
  3. Asset Optimization: Use compressed images and audio files
  4. Canvas Particles: Limit particle count based on target devices
  5. Audio Tracks: Use compressed audio formats (MP3, AAC)

Device-Specific Optimizations

// The library automatically detects and optimizes for:
// - Device pixel ratio for sharp rendering
// - Available memory for asset caching
// - CPU capabilities for animation complexity
// - Network conditions for asset loading
// - Battery status for power-efficient rendering

CLI Tools

Installation

The CLI is included with the package:

npx cinematic-cli --help

Commands

Validate Specification

# Basic validation
npx cinematic-cli validate --file spec.json

# Verbose output with details
npx cinematic-cli validate --file spec.json --verbose

# Save validation report
npx cinematic-cli validate --file spec.json --output report.json

Generate Preview

# Generate HTML preview
npx cinematic-cli preview --file spec.json

# Save to specific file
npx cinematic-cli preview --file spec.json --output preview.html

TypeScript Support

Core Interfaces

import type {
  CinematicRenderer2D,
  CinematicSpec,
  CinematicEvent,
  CinematicScene,
  LayerSpec,
  AnimationTrackSpec,
  AudioTrackSpec,
  QualityLevel,
  LayerType,
  EasingType
} from 'cinematic-renderer2d';

Custom Layer Development

import type { ICinematicLayer, LayerMountContext, FrameContext } from 'cinematic-renderer2d';

class CustomLayer implements ICinematicLayer {
  id: string;
  type: string;
  zIndex: number;
  
  constructor(config: any) {
    this.id = config.id;
    this.type = config.type;
    this.zIndex = config.zIndex;
  }
  
  mount(ctx: LayerMountContext): void {
    // Initialize layer
  }
  
  update(ctx: FrameContext): void {
    // Update layer per frame
  }
  
  destroy(): void {
    // Cleanup resources
  }
}

Examples

Complete Specification Example

{
  "schemaVersion": "1.0.0",
  "engine": {
    "targetFps": 60,
    "quality": "auto",
    "debug": false
  },
  "events": [
    {
      "id": "intro",
      "name": "Introduction Sequence",
      "scenes": ["fade-in", "title-reveal", "fade-out"]
    }
  ],
  "scenes": [
    {
      "id": "fade-in",
      "name": "Fade In",
      "duration": 2000,
      "layers": [
        {
          "id": "background",
          "type": "gradient",
          "zIndex": 1,
          "config": {
            "colors": ["#000000", "#1a1a1a"],
            "direction": "to bottom"
          },
          "animations": [
            {
              "property": "opacity",
              "from": 0,
              "to": 1,
              "startMs": 0,
              "endMs": 2000,
              "easing": "ease-in-out"
            }
          ]
        }
      ]
    },
    {
      "id": "title-reveal",
      "name": "Title Reveal",
      "duration": 3000,
      "layers": [
        {
          "id": "title",
          "type": "textBlock",
          "zIndex": 2,
          "config": {
            "text": "Welcome to CinematicRenderer2D",
            "fontSize": "48px",
            "color": "#ffffff",
            "textAlign": "center"
          },
          "animations": [
            {
              "property": "transform.scale",
              "from": 0.5,
              "to": 1,
              "startMs": 0,
              "endMs": 1000,
              "easing": "ease-out-back"
            },
            {
              "property": "opacity",
              "from": 0,
              "to": 1,
              "startMs": 0,
              "endMs": 800,
              "easing": "ease-out"
            }
          ]
        }
      ],
      "audio": [
        {
          "id": "title-sound",
          "type": "sfx",
          "src": "audio/title-reveal.mp3",
          "startMs": 500,
          "volume": 0.8,
          "fadeIn": 200
        }
      ]
    }
  ]
}

Development

Project Structure

src/
├── core/                    # Core engine and interfaces
│   ├── CinematicRenderer2D.ts
│   ├── LayerRegistry.ts
│   ├── Scheduler.ts
│   └── interfaces/
├── types/                   # TypeScript definitions
│   ├── CinematicSpec.ts
│   ├── CompiledSpec.ts
│   └── AssetTypes.ts
├── parsing/                 # JSON specification parsing
│   └── SpecParser.ts
├── animation/               # Animation system
│   └── AnimationCompiler.ts
├── rendering/               # Rendering backends
│   ├── RenderBackend.ts
│   ├── dom/
│   └── canvas2d/
├── assets/                  # Asset management
│   └── AssetManager.ts
├── audio/                   # Audio system
│   └── AudioSystem.ts
├── performance/             # Performance monitoring
│   └── QualitySystem.ts
├── debug/                   # Debug tools
│   └── DebugOverlay.ts
├── cli/                     # CLI tools
│   └── index.ts
└── adapters/                # Framework adapters
    ├── react/
    └── angular/

Available Scripts

npm run dev              # Start development playground
npm run build            # Build library for production
npm run build:check      # Build and validate output
npm run test             # Run test suite
npm run test:ui          # Run tests with UI
npm run test:coverage    # Run tests with coverage
npm run lint             # Lint code
npm run lint:fix         # Fix linting issues
npm run typecheck        # Type checking
npm run preview          # Preview built playground
npm run changeset        # Create changeset for release
npm run version          # Update version with changesets
npm run release          # Publish to NPM

Testing

The project uses comprehensive testing with:

  • Unit Tests: Specific functionality testing
  • Property-Based Tests: Universal behavior validation
  • Integration Tests: End-to-end workflow testing
  • Build Tests: Distribution package validation
# Run all tests
npm test

# Run specific test file
npm test -- src/core/Scheduler.test.ts

# Run tests in watch mode
npm test -- --watch

# Run with coverage
npm run test:coverage

Browser Support

  • Modern Browsers: Chrome 80+, Firefox 75+, Safari 13+, Edge 80+
  • Node.js: 16.0.0+ (for CLI tools)
  • ES Modules: Full ESM support with CJS fallback
  • TypeScript: 4.5+ for full type support

Performance Benchmarks

Typical performance on modern devices:

  • Desktop: 120fps with 50+ layers
  • Mobile: 60fps with 20+ layers
  • Bundle Size: ~83KB minified + gzipped
  • Memory Usage: <50MB for complex scenes
  • Startup Time: <100ms initialization

Troubleshooting

Common Issues

Build Errors

# Clear node_modules and reinstall
rm -rf node_modules package-lock.json
npm install

Type Errors

# Ensure TypeScript is up to date
npm install typescript@latest --save-dev
npm run typecheck

Performance Issues

  • Reduce layer count per scene
  • Use 'low' or 'medium' quality settings
  • Optimize asset file sizes
  • Enable debug mode to monitor FPS

Debug Mode

Enable debug mode to monitor performance:

const renderer = new CinematicRenderer2D({
  container: element,
  spec: {
    // ... your spec
    engine: { debug: true }
  }
});

Debug overlay shows:

  • Current FPS and frame time
  • Active layers and their status
  • Memory usage statistics
  • Quality level and adaptations

Contributing

This project follows semantic versioning and uses changesets for release management.

Development Setup

git clone https://github.com/rvshekhar10/cinematicRenderer2D.git
cd cinematic-renderer2d
npm install
npm run dev

Creating Changes

# Make your changes
npm run changeset  # Document your changes
npm run test       # Ensure tests pass
npm run build      # Verify build works

Publishing to NPM

See our publishing guides:

License

MIT License - see LICENSE file for details.

Support