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class-states

v1.1.2

Published

Manage async complexity with states

Downloads

401

Readme

class-states

Manage async complexity with states

Example

import { States, PickState } from 'class-states'

type SomeState =
  {
    status: 'DISCONNECTED'    
  } | {
    status: 'CONNECTED',
    connection: Connection
  }
  
type SomeTransitionState = {
    status: 'CONNECTING',
  }

class SomeConnection {
  private state = new States<SomeState, SomeTransitionState>({
    status: 'DISCONNECTED'
  })
  onChange = this.state.onTransition

  async connect() {
    let state = await this.state.resolve()
    
    if (state.status === 'DISCONNECTED') {
      state = await this.state.transition({
        status: 'CONNECTING',
      }, async () => {
        try {
          const connection = someConnectionCreator()
          
          return {
            status: 'CONNECTED',
            connection
          }
        } catch {
          return {
            status: 'DISCONNECTED'
          }
        }
      })  
    }
    
    switch (state.status) {
      case 'CONNECTED': {
        return state.connection
      }
      case 'DISCONNECTED': {
        throw new Error("Unable to connect)
      }
    }})

  }
const state = 
   await this.state.resolvenTransitionget (state.status === 'CONNECTED') {
      state.connection.dispose()
      
/ This would throw if transitions where in play
      })
    }  f (state.stat
 }
    })   })
  }
}
  • The onChange emitter will emit whenever we transition into any state
  • connect can be called multiple times, also during a transition. The first call starts the transition and any subsequent calls will wait until the first trantition resolves. If a subsequent call starts the transition again and pending subsequent calls will now be waiting for the new transition
  • disconnect ensures we only disconnect when we have settled to a CONNECTED state

Why?

When you work with complex asynchronous code you have some challenges:

  1. Async function/method calls can be called when they are already running, which is easy to ignore or forget to evaluat, creating race conditionse

  2. You have multiple flags that has a relationship (isConnecting, isConnected), but needs to be manually orchestrated, risking invalid states

  3. Mutex to queue async calls, though will not prevent unncessarily firing async flows

  4. You have multiple event emitters for different states3. Valuesare often defined ase null or undefined as they are asynchronously initialize, creating weird null checks d

clPrevents rersolves all these challenges with a minimal and explicit API surface.