npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

claude-gdlc-wizard

v0.2.2

Published

GDLC enforcement for Claude Code — persona-driven playtest cycles, triangulated findings, ratchet-only-tightens. Sibling to claude-sdlc-wizard, for games instead of code.

Downloads

141

Readme

claude-gdlc-wizard

GDLC enforcement for Claude Code. The sibling of claude-sdlc-wizard, for games instead of code.

SDLC governs whether code is correct. GDLC governs whether a game is fun, fair, readable, and persona-aligned. Most games are correctness-underdetermined — passing every unit test doesn't make them good.

This wizard installs the GDLC skill suite into any Claude Code project: persona-driven playtest cycles, triangulated findings, and a ratchet that only tightens.

Status

Shipped (v0.2.1, 2026-04-25). Phase 1 CERTIFIED; framework playbook consolidated into this repo (Path A); skills migrated to local-repo paths (no sibling clone required). Originally extracted from BaseInfinity/gdlc on 2026-04-23 (now deprecated, see DEPRECATED.md). Case studies to date:

  • #1 codeguesser — 17 playtests, 355+ regression tests, 26 earned rules (complete)
  • #2 pdlc/TamAGI — consuming now
  • #3, #4, #5 — queued (another game project, Canvas-based project, terminal clone)

What You Get

4 skills, installed into your Claude Code project:

| Skill | Invoke | What it does | |-------|--------|--------------| | /gdlc | during a feature cycle | Picks the right playtest cycle type (gameplay-matrix / art-craft-review / pipeline-contract-audit), runs persona agents, triangulates findings, promotes P0s to TDD RED | | /gdlc-setup | first install | Auto-scans your project, detects surfaces (gameplay / art / pipeline), scaffolds a case-study GDLC.md, installs the skill suite. Asks only what scanning can't reveal. | | /gdlc-update | periodically | Reads CHANGELOG, shows rule diffs, runs drift detection on managed files, applies updates selectively while preserving your GDLC.md | | /gdlc-feedback | when you hit a gap | Files structured issues upstream to BaseInfinity/claude-gdlc-wizard — earned-rule candidates, playbook gaps, wizard bugs, methodology questions. Stock GitHub labels. |

Install

Pick whichever fits your environment. All four paths land the same surface: 4 skills + 2 hooks + helper + settings.json + wizard doc. No sibling-repo clone required — the wizard is fully self-contained as of v0.2.1.

Heads up: the npm package is queued for publish but not yet on the registry. Until then, Path 4 (manual clone) and Path 3 (Claude Code plugin) are the working paths. Path 1 (npx) and Path 2 (curl | bash) will return 404 until publish lands.

Path 1 — npx (recommended once published)

From your game project root:

npx -y claude-gdlc-wizard init

That installs everything under .claude/ and writes CLAUDE_CODE_GDLC_WIZARD.md to project root. Re-run any time — idempotent. --force overwrites; --dry-run previews.

Path 2 — curl | bash (also pending publish)

curl -fsSL https://raw.githubusercontent.com/BaseInfinity/claude-gdlc-wizard/main/install.sh | bash

Wraps the npx flow with Node ≥ 18 preflight + download guard.

Path 3 — Claude Code plugin (works today)

Use the Claude Code plugin marketplace mechanism (see Anthropic docs) to install the plugin defined at .claude-plugin/plugin.json. Hooks resolve through ${CLAUDE_PLUGIN_ROOT} automatically.

Path 4 — manual clone (works today; recommended interim)

git clone https://github.com/BaseInfinity/claude-gdlc-wizard ~/tmp/claude-gdlc-wizard
node ~/tmp/claude-gdlc-wizard/cli/bin/gdlc-wizard.js init
rm -rf ~/tmp/claude-gdlc-wizard

After install — every path

In Claude Code, run /gdlc-setup. It auto-scans your project, asks the minimum, and scaffolds your GDLC.md. Verify with npx claude-gdlc-wizard check — expect every installed item (settings.json + 3 hook files + 4 skills + wizard doc + .gitignore additions = ~10 rows) to report MATCH.

How It Works

GDLC runs one or more of three cycle types per release, never combined:

| Cycle | Target | Personas | Rubric | Ship Gate | |-------|--------|----------|--------|-----------| | Gameplay-matrix | Live game build | 5 gameplay personas (Tourist / Casual / Senior / Purist / Speedrunner — adapt per domain) | Fun / Fair / Readable / Persona-respect / Return | All personas ≥ threshold | | Art-craft-review | Demo sink (demo.html) | 4 craft personas (Retro Gamer / Designer / Artist / Art Director) | Cohesion / Era / Hierarchy / Craft / Ship | Unanimous Ship | | Pipeline-contract-audit | Contract harness | Dimension-specific (seed-literate, content-stopword, etc.) | TDD RED before any fix | All RED tests earn GREEN |

Features touching multiple surfaces run cycles sequentially — pipeline first (lock determinism), then gameplay (runtime behavior), then art (visual craft). Never combine rosters across cycles.

Relationship to claude-sdlc-wizard

You should install both. SDLC runs in parallel with GDLC on every feature:

  • SDLC — does the code work? Is it tested? (TDD, self-review, CI shepherd)
  • GDLC — is the game good? Is it fair? (playtests, triangulation, ratchet)

SDLC without GDLC = clean code that produces boring games. GDLC without SDLC = fun games built with sloppy code.

Contributing

File feedback using /gdlc-feedback from a Claude Code session. It creates a structured GitHub issue on BaseInfinity/claude-gdlc-wizard with stock labels (bug / enhancement / question) and a [<type>] title prefix.

License

MIT.