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claude-muncher

v1.0.0

Published

A pixel art Claude mascot that eats your terminal text

Readme

claude-muncher

A pixel art Claude mascot that eats your terminal text. Zero dependencies.

The mascot is rendered using Unicode half-block characters (, ) with truecolor ANSI, so it looks like actual pixel art — not ASCII art.

Install

npm i -g claude-muncher

Usage

# Eat a message
claude-muncher eat "Hello world!"

# Demo animation
claude-muncher demo

# Pipe mode — text passes through, mascot randomly eats some lines
echo "lots of text" | claude-muncher

# Wrap a command's output
claude-muncher wrap -- npm test

The munch alias works too:

munch eat "Tasty text"
munch demo

Options

| Flag | Description | |------|-------------| | --chance <0-100> | Probability of eating a line (default: 15) | | --speed <slow\|normal\|fast> | Animation speed | | --no-reveal | Keep text eaten (don't restore after animation) | | --no-color | Disable colors |

Non-destructive

Nothing is actually deleted. In pipe and wrap modes, all text passes through to stdout unmodified — the eating animation is purely visual. After the animation, eaten text is restored by default.

How it works

  • 12×14 pixel sprite rendered as 7 terminal rows using Unicode half-blocks
  • 6 animation frames: idle, walk (×2), mouth open, mouth half, happy
  • Truecolor ANSI (\x1b[38;2;R;G;Bm) for the orange/salmon palette
  • Crumb particles (·, °) fly off during chomping
  • Signal handlers always restore cursor visibility on exit

API

import { renderFrame, IDLE, HAPPY, playAnimation, buildEatScene } from 'claude-muncher';

// Render a static frame
const sprite = renderFrame(IDLE);
sprite.lines.forEach(line => console.log(line));

// Build and play an eat animation
const scene = buildEatScene({
  text: 'Nom nom nom',
  textRow: 10,
  textCol: 5,
  speed: 'normal',
  reveal: true,
});
await playAnimation(scene);

License

MIT