cli-artist
v1.2.1
Published
A drawing library for the console.
Readme
A drawing library for the console.
Ever wanted to do some proper ASCII art? Or a game in old-style BASIC? Well, we have. And here is a library to do just that.
Initialisation
To get started, firsly import the library into your node project like so:
const engine = require('cli-artist');
Then initialise the engine and allow access to the library's core functionality:
engine.init(<setup>, <draw>, <keyPressed>, <frameRate>);
The setup, draw and keyPressed parameters are required functions.
The setup function runs at the beginning of your program, and the draw function loops until the program exists.
The draw function runs repeatedly until the program terminates.
The keyPressed function is called whenever the user presses a key. The utf-8 representation of the key is passed as the first parameter of the function. The utf-8 encoding of the arrow keys are stored in engine.UP, engine.DOWN, engine.LEFT and engine.RIGHT for ease of use.
The frameRate parameter is a number that defines how many times per second draw() is called. By default this is 30.
Functions
engine.drawPoint(<x>, <y>, <char>)
Draws a point at (x, y) with the character being defined bycharengine.drawRect(<x>, <y>, <w>, <h>, <char>)
Draws a rectangle at (x, y) with width ofwand height ofhout ofcharcharactersengine.drawLine(<x>, <y>, <x_dir>, <y_dir>, <length>, <char>)
Draws a line from (x, y) at angle (x_dir, y_dir) forlengthcharacters ofcharcharactersengine.drawCircle(<x>, <y>, <r>, <char>)
Draws a (sort-of) perfect circle at (x, y) with a radius ofrof charactercharengine.drawBorder(<char>)
Draws a border around the window withcharcharacters.engine.constrain(<n>, <min>, <max>)
Constrainsnbetweenminandmaxengine.clear()
Erases everything for 1 frameengine.fillForeground(<color>)
Sets the foreground colour of the following characters placedengine.fillBackground(<color>)
Sets the background colour of the following characters placed
Classes
engine.Vector
A collection of vector-based functionality; functions includeVector.mag()
The magnitude of the vectorVector.dir()
The direction of the vectorVector.setMag(mag)
Set the magnitude of the vectorVector.setDir(dir)Set the direction of the vectorVector.mult(n)Multiplies each axis bynVector.normalise()Resets magnitude to 1
Variables
engine.width
The available space horizontally to drawengine.height
The available space vertically to drawengine.millisThe number of milliseconds since the start of the scriptengine.UP,engine.DOWN,engine.LEFT,engine.RIGHTutf-8 representations of the arrow keys for easy detecting.
Colours
The colours that you can use in the foreground and background functions are listed below. You can use them case-insensitively throughout your code.
- black
- red
- green
- yellow
- blue
- magenta
- cyan
- white
- lightblack
- lightred
- lightgreen
- lightyellow
- lightblue
- lightmagenta
- lightcyan
- lightwhite
- Or any Escape sequence that represents colours
Other
engine.debug
A basic debugging interface that that displays log, warning or error messages. If enabled, displayes error messages when TAB key is pressed.engine.debug.enabled(<enabled>)
Enables or disables the debugger
Example
A set of examples have been provided in the 'test' folder. Run one by navigating into the directory in any terminal and run node <example>.
Issues
The project is in very early stages of development and some issues are apparent and are being addressed. If you find an issue, support us by reporting it to our GitHub page
