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clicktone

v1.8.0

Published

ClickTone is a lightweight helper for UI sound feedback. It wraps the Web Audio API, giving you instant click‑sounds with volume control, throttling, callbacks, and an iOS resume workaround.

Readme

npm GitHub package version NPM Downloads

Install

yarn add clicktone

Import

import ClickTone from 'clicktone';

Usage

<audio preload="auto">
  <source id="click-source" src="./click.mp3" type="audio/mpeg" />
  <source src="./click.ogg" type="audio/ogg" />
</audio>
const sound = new ClickTone({
  // Any of the forms work:
  // file: './sound.mp3',
  // file: new URL('./sound.mp3', import.meta.url).href,
  // file: document.querySelector('#click-source') as HTMLSourceElement,
  file: { id: 'click-source' },

  volume: 0.7,
  throttle: 100,
  callback: () => console.log('done'),
  debug: true,
});

button.addEventListener('click', () => click.play());

ClickTone uses the Web Audio API, which supports many audio file formats: MP3, WAV, OGG, AAC and others. Note that not all browsers support these formats. Tip: you can also override the source at call‑time: click.play('./alt.wav').

Options

| Option | Type | Default | Description | |:----------:|:-----------------------------------------------:|:-------:|:--------------------------------------------------------------------------------------------------------------------------------| | file | string \| HTMLSourceElement \| { id: string } | – | Audio source. Either a direct URL, an actual <source> element, or an object whose id maps to a <source> already in the DOM. | | volume | number | 1 | Playback volume 01. | | callback | ((error?: Error) => void) \| null | null | Called after playback ends or if an error occurs. | | throttle | number | 0 | Debounce interval in ms. Playback requests arriving sooner are ignored. | | debug | boolean | false | Log internal errors/warnings to the console. |

License

clicktone is released under MIT license.