code-review-unity
v1.0.5
Published
Claude Code skill for reviewing Unity C# code based on Unity's official style guide
Maintainers
Readme
code-review-unity
Claude Code skill for reviewing Unity C# code against Unity's Official C# Style Guide (Unity 6 Edition).
Features
- Multiple review modes — Review a single file, your local
git diff, or a GitHub PR by URL. - Follow Unity 6 C# style guide — Naming (PascalCase/camelCase, booleans as questions), SRP, DRY, KISS, comments (why not what), YAGNI, extension methods, and UI Toolkit BEM naming.
- Unity-specific checks — MonoBehaviour lifecycle (Awake/Start/OnEnable/OnDestroy), coroutine patterns, ScriptableObject usage, and API misuse (e.g.
GetComponentin Update,CompareTag, non-alloc physics, pooling). - Performance and GC — Flags allocation in hot paths (strings, LINQ, boxing), Update bloat, and common anti-patterns (
SendMessage,Invoke,FindObjectOfTypein hot paths). - Structured output — Critical issues, style violations, and suggestions with file:line refs and concrete fix examples.
Install
npx code-review-unityOr manually copy .claude/skills/code-review-unity/ to ~/.claude/skills/
Usage
Command Invocation
/code-review-unity Assets/Scripts/PlayerController.csOr review git changes:
/code-review-unityor Just ask claude code:
"Review this Unity script"Claude will automatically invoke this skill and review your code.
Example Output
## Code Review: PlayerController.cs
### Critical Issues
1. **SRP Violation - God Class** (lines 15-89)
- Handles input, movement, audio, and inventory
- Unity Style Guide: "Each MonoBehaviour should have one responsibility"
- Split into: PlayerInput, PlayerMovement, PlayerAudio, PlayerInventory
2. **GetComponent in Update** (line 34)
- Caching pattern not used - causes unnecessary overhead every frame
- Use `[SerializeField]` or cache in `Awake()`
### Style Violations
3. **Poor Variable Naming** (line 23)
- `int d` should be `int elapsedTimeInDays` - be specific about units
- `bool dead` should be `bool isDead` - booleans ask questionsResources
- C# Style Guide (Unity 6) - Official style guide for clean, scalable code
- Unity How-To Library - Tutorials on scripting, optimization, and best practices
Links
License
MIT
