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codex-pets-react

v0.2.0

Published

Declarative React wrapper for Codex pet spritesheets.

Readme

Codex Pets React

Declarative React components and state helpers for Codex pet spritesheets.

Brought to you by Plannotator, the review surface for agent work: use it before an agent starts to sharpen plans, and after an agent finishes to review code.

The package includes:

  • SpriteAnimator for atlas row/frame playback.
  • PetWidget for fixed-position rendering, dragging, pinning, and animation completion events.
  • petReducer and usePetController for state-driven app integration.
  • A shared codexPetAtlas and CodexPetAnimationName contract for Codex pet spritesheets.

Install

npm install codex-pets-react

Example App

The plannotator pet playground lives in examples/plannotator-pet.

npm install
npm run dev

The example loads Tater from /pets/tater/spritesheet.webp, exposes animation actions, screen pinning, dragging, a simulation toggle, automatic waiting, frame pausing, nudging, scaling, and a live state/event view.

Importing Codex Pets

Codex pets live on your machine under:

~/.codex/pets/<pet-id>/
├── pet.json
└── spritesheet.webp

For example, the included playground uses:

/Users/ramos/.codex/pets/tater/
├── pet.json
└── spritesheet.webp

To use one in a web app, copy the pet folder into your app's public assets and pass the public spritesheet URL to PetWidget:

mkdir -p public/pets/tater
cp ~/.codex/pets/tater/pet.json public/pets/tater/pet.json
cp ~/.codex/pets/tater/spritesheet.webp public/pets/tater/spritesheet.webp

Codex pets share the same atlas contract, so render the copied spritesheet with codexPetAtlas:

<PetWidget
  src="/pets/tater/spritesheet.webp"
  atlas={codexPetAtlas}
  animation={pet.animation}
  position={pet.position}
  pin={pet.pin}
  draggable
  onAction={petDispatch}
/>

The pet.json file identifies the pet and its spritesheet path. The React wrapper needs the browser-accessible src plus codexPetAtlas, which describes the shared grid, frame rows, and frame durations.

Usage

import {
  PetWidget,
  codexPetAtlas,
  usePetController,
  type CodexPetAnimationName
} from "codex-pets-react";

export function PetLayer() {
  const { pet, petDispatch } = usePetController<CodexPetAnimationName>({
    initialState: {
      animation: { name: "idle", mode: "loop" },
      pin: "bottom-right"
    },
    defaultAnimation: "idle",
    waitingAnimation: "waiting",
    waitingAfterMs: 6000
  });

  return (
    <PetWidget
      src="/pets/tater/spritesheet.webp"
      atlas={codexPetAtlas}
      animation={pet.animation}
      position={pet.position}
      pin={pet.pin}
      draggable
      onAction={petDispatch}
    />
  );
}

Dispatch actions to drive the pet from app state:

petDispatch({
  type: "animation.play",
  animation: "waving",
  mode: "once",
  then: "idle"
});

petDispatch({ type: "pin.set", pin: "bottom-right" });
petDispatch({ type: "position.set", position: { x: 240, y: 420 } });
petDispatch({ type: "animation.set", animation: "waiting" });

Drag Gesture Animations

Keep gesture animation opt-in by observing pet actions and dispatching follow-up animation actions:

const observeDragGesture = usePetDragGestureAnimations<CodexPetAnimationName>({
  enabled: true,
  animations: {
    left: "running-left",
    right: "running-right",
    up: "jumping",
    down: "waving"
  },
  restAnimation: "idle",
  minimumDistance: 16,
  axisBias: 1.12,
  onGestureAction: petDispatch
});

const onAction = (action: PetAction<CodexPetAnimationName>) => {
  petDispatch(action);
  observeDragGesture(action);
};

minimumDistance filters pointer jitter. axisBias requires one axis to clearly dominate before changing animations, so diagonal or shaky drags do not flicker between states.

Build

npm run build

This typechecks the repo, emits library declarations to dist/types, builds the library to dist/lib, and builds the example to dist/examples/plannotator-pet.