com.amanotes.amadev
v1.4.0
Published
Amanotes Developer Tools: local build automation, project control panel, symbol define management, and dev mode package switching.
Maintainers
Readme
AmaDev
Package: com.amanotes.amadev v1.4.0
Unity: 2020.3+
Namespace: Amanotes.Core, Amanotes, Amanotes.AmaDev
Developer tools for Amanotes Unity projects: local build automation, symbol define management, project control panel, dev mode package switching, and prefab preset generation.
Tools
LocalBuild (Amanotes.Core.LocalBuild)
ScriptableObject for automated Android/iOS builds. Configures keystore, build targets, version numbers, and output folder. Create via Assets > Create > AmaDev > Local Build Config.
SymbolDefine (Amanotes.Core.SymbolDefine)
Manages C# define symbols written to Assets/csc.rsp. Includes optional LogV2 logger code generation with per-tag conditional logging. Create via Assets > Create > AmaDev > Symbol Define.
ProjectCP (Amanotes)
Editor window for quick scene switching, one-click play-from-scene, and runtime FPS/time scale control. Open via Window > AmaDev > Project Control Panel.
DevMode (Amanotes)
Switch packages between registry/git versions and local file: paths directly from the Project Control Panel. Supports registry, git, and embedded packages.
Key features:
- Global Dev Mode toggle — pinned button at the bottom batch-enables or disables all configured dev packages at once. State is saved per-project.
- Snapshot — remembers which packages were in dev mode so they can all be restored with one click.
- Auto-discovery — automatically searches known directories (current repo's
LocalPackages/and previously used paths) for matching packages by readingpackage.json. No manual path entry needed for packages in known locations. - DEV pill per package — toggle individual packages on/off (only active when global dev mode is ON).
- ⋯ menu per package — change or remove the saved local path.
- Package ignore/hide, deferred resolve, and manual restore for externally-linked packages.
PresetGenerator (Amanotes.AmaDev)
Generates editor [MenuItem] scripts from prefab folders. Each entry maps a source folder to a template and output script. Create via Assets > Create > AmaDev > Preset Generator Settings.
Key features:
- Multiple entries per asset — each with its own source folder, namespace, template, and output script.
- Per-entry "Generate Entry [n]" button and a "Generate All" button.
- Template placeholders:
{{CLASS_NAME}},{{NAME_SPACE}},{{PREFAB_METHODS}},{{INSTANTIATE_PREFAB_METHOD}}. - Self-contained
InstantiatePrefabhelper — no external SDK dependency in generated code.
Installing in your project
Add to your Packages/manifest.json:
{
"dependencies": {
"com.amanotes.amadev": "1.4.0"
},
"scopedRegistries": [
{
"name": "npmjs",
"url": "https://registry.npmjs.org/",
"scopes": [
"com.amanotes"
]
}
]
}Then open Unity — the Package Manager will resolve and download the package automatically.
