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com.amanotes.echo.dailyreward

v1.0.4

Published

Daily reward module for Echo games. Two systems: a free recurring coin reward (60-min cooldown) and a sequential 4-node RV ad track that resets daily at 00:00 local time.

Readme

Echo DailyReward

Package: com.amanotes.echo.dailyreward v1.0.2
Unity: 2022.3+
Namespace: Amanotes.Echo.DailyReward
Dependencies: com.amanotes.orchestra 0.2.41, com.amanotes.echo.foundation 1.0.0, visual-state-2 0.9.3

Daily reward module for Echo games. Two systems: a free recurring coin reward (60-min cooldown) and a sequential 4-node rewarded-video ad track that resets daily at 00:00 local time.

Setup

  1. Add the package: it's already embedded under Packages/ in this repo, or install it into another project via a scoped registry. In that project's Packages/manifest.json:
    {
      "scopedRegistries": [
        {
          "name": "Amanotes",
          "url": "https://registry.npmjs.org",
          "scopes": ["com.amanotes"]
        }
      ],
      "dependencies": {
        "com.amanotes.echo.dailyreward": "1.0.2"
      }
    }
    com.amanotes.echo.foundation resolves automatically as a transitive dependency. No auth token needed — it's a public package on npmjs.org.
    • visual-state-2 has no registry of its own — it isn't published anywhere (npmjs.org, OpenUPM, or otherwise). Installing this package via a scoped registry (as above) only works if your project already has visual-state-2 present (e.g. embedded under its own Packages/visual-state-2/), otherwise Unity's Package Manager fails to resolve it. If you don't already have it, install via the exported .unitypackage instead (Echo → DailyReward → Export Package, or Echo → Export All Modules…) — its ExportPackageOptions.Recurse bundles the module's visual-state-2 asset dependencies into the .unitypackage automatically, no separate step needed. (Same caveat applies to every other Echo module depending on visual-state-2 — see the Leaderboard package's README.)
  2. Run Echo → DailyReward → Setup Wizard to generate the host-integration layer (DailyRewardBridge, DailyRewardConfigBridge, SRCheat.DailyReward) into your game's Assets/_Echo/.
  3. Wire the bridge // TODO: markers to your host systems (PlayerData, Ads for the RV track).
  4. To try the module standalone with zero host code, import the DailyReward Entry Point sample (Package Manager → DailyReward → Samples) and open Samples/Scenes/DailyRewardSample.unity — see "Debug tooling" below for the cheats available in that scene.

Debug tooling

Two interchangeable options — both call the same DailyRewardManager public API, so their cheats never drift out of sync:

  • With SRDebugger: SRCheat.DailyReward.cs, generated by the Setup Wizard, adds an Is Unlocked / Unlock DailyReward panel to the SRDebugger overlay.
  • Without SRDebugger: drop DailyRewardDebugGUI (Scripts/Debug/DailyRewardDebugGUI.cs, ships with the module, zero third-party dependencies) onto any scene GameObject for a Force Unlock / Claim Recurring Reward / Force-Claim RV Node OnGUI() toggle panel. Already included in the sample scene.

Architecture

DailyRewardManager (logic) + DailyRewardConfig (tunables) + DailyRewardFileStorage (persistence) + DailyRewardState (read model) + DailyRewardService (facade). The module emits KEventBus events — including DailyRewardRequestRvAdEvent dispatched upward for the host to serve an ad — and never references host systems directly.

See DailyReward.md for the full design doc.