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com.amanotes.echo.foundation

v1.1.0

Published

Foundation utilities shared by every Echo module: SingletonBehavior, FileDataRepository (atomic JSON persistence), GameMasterTime + vendor-agnostic ServerWorldTime, TimerCounter2/TimerView, UserProfile. Zero vendor-SDK coupling.

Readme

Echo Foundation

Package: com.amanotes.echo.foundation v1.0.0
Unity: 2022.3+
Namespace: Amanotes.Echo.Utils.Foundation (assembly Echo.Utils.Foundation)
Dependencies: com.cysharp.unitask 2.3.3

Foundation utilities shared by every Echo module. Zero vendor-SDK coupling, zero Orchestra coupling — safe to drop into any project, with or without Orchestra installed.

What's inside

| Type | Purpose | |---|---| | SingletonBehavior<T> | Auto-bootstrapping DontDestroyOnLoad singleton; finds-or-creates on first access. | | FileDataRepository<T> | Async JSON persistence under Application.persistentDataPath; atomic write via .tmp + File.Replace with retry/backoff; SaveSync for app-quit paths. | | GameMasterTime | Tamper-resistant clock: server-time sync + cheat-offset detection. | | ServerWorldTime | Vendor-agnostic server-time source (WorldTimeAPI → WorldTimeServer fallback). Replaces AmaGDK's GDKUtils.GetServerTime — pure UnityWebRequest, no vendor SDK. | | TimerCounter2 / TimerView | Countdown timing + TMP display. | | UserProfile | Lightweight profile holder. |

Quick Start

using Amanotes.Echo.Utils.Foundation;

// Singleton
public class MyManager : SingletonBehavior<MyManager> { }

// Persistence
var repo = new FileDataRepository<MyData>("my_data.json");
MyData data = await repo.LoadAsync();
await repo.SaveAsync(data);

// Tamper-resistant time
DateTime now = GameMasterTime.Instance.CurrentTime;

Notes

  • GameMasterTime no longer depends on AmaGDK or the Echo SDK; server time is fetched by the in-package ServerWorldTime.
  • GameMasterTime has no Orchestra dependency — it raises plain C# events (OnAppResumeTimeSynced, OnTimeCheatChanged) instead of dispatching on KEventBus. If the host project uses Orchestra and wants these forwarded onto KEventBus, run Echo > Foundation > GameMasterTime Setup Wizard to generate and wire a GameMasterTimeBridge (host layer, lives in Assets/_Echo/Scripts/ModulesIntegration/GameMasterTime/).
  • Every Echo feature module (com.amanotes.echo.*) depends on this package.