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com.amanotes.kview

v1.2.1

Published

Layer-based UI management system with navigation, page transitions, and view lifecycle for Unity games.

Readme

KView

Package: com.amanotes.kview v1.2.1
Unity: 2022.3+
Namespace: Amanotes.Orchestra
Dependencies: com.amanotes.assetfolder 1.0.3, com.amanotes.extensions 1.0.2, com.cysharp.unitask 2.5.10

Layer-based UI management system with navigation history, page transitions, and view lifecycle for Unity games.

Quick Start

// Navigate to a screen (searches Screen layer first, then all layers)
KView.Goto("HomeScreen");
KView.Goto("GameScreen", gameData);

// Popups
KView.ShowPopup("SettingsPopup");
KView.ShowPopup("ShopPopup", shopData, stack: true);
KView.HidePopup();

// History
KView.Back();
KView.Next();
bool canGoBack = KView.CanGoBack();

// Subscribe to events (no EventBus required)
KView.OnViewShown += e => Debug.Log($"Shown: {e.viewId}");
KView.AddListener(OnStateChanged);
KView.RemoveListener(OnStateChanged);

// Query current view
string currentView = KView.GetMainLayerCurrentViewId();

Architecture

  • KView — singleton controller, static navigation API, static events
  • KViewLayer — view container with AssetFolder integration and z-order management
  • KViewPage — state-machine layer with UnityEvent callbacks
  • KViewBaseView — abstract base for all views, handles transitions and lifecycle
  • KViewNavigator — back/forward history with multi-layer state coordination
  • KViewAlias — maps a single alias to views across multiple layers

View Implementation

public class HomeScreen : KViewBaseView
{
    public override UniTask Setup(KViewDetail detail)
    {
        await base.Setup(detail);
        // one-time setup
        return UniTask.CompletedTask;
    }

    public override void Show(KViewChangeContext context)
    {
        base.Show(context);
        // populate UI with detail.viewData
    }
}

View Options

KViewBaseView exposes two serialized fields configurable in the Inspector:

  • destroyOnHide — destroys the view's GameObject after hide completes; recreated from prefab on next show. Use for memory-heavy views that are rarely revisited.
  • persistOnScreenChange — keeps the view alive when the main Screen layer navigates to a different screen. Useful for overlays that should survive screen transitions.

Installing in your project

Add to your Packages/manifest.json:

{
  "dependencies": {
    "com.amanotes.kview": "1.2.1",
    "com.amanotes.assetfolder": "1.0.3",
    "com.amanotes.extensions": "1.0.2",
    "com.cysharp.unitask": "2.5.10"
  },
  "scopedRegistries": [
    {
      "name": "npmjs",
      "url": "https://registry.npmjs.org/",
      "scopes": [
        "com.amanotes"
      ]
    },
    {
      "name": "OpenUPM",
      "url": "https://package.openupm.com",
      "scopes": [
        "com.cysharp"
      ]
    }
  ]
}

Then open Unity — the Package Manager will resolve and download all packages automatically.

Documentation