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com.amanotes.prefabpool

v1.1.0

Published

Generic object pooling system for Unity

Downloads

244

Readme

PrefabPool

Package: com.amanotes.prefabpool
Version: 1.0.3

Generic object pooling system for Unity with lifecycle callbacks and material pooling support.


Features

  • 🎮 Simple Get/Return API pattern
  • 🎯 Automatic prefab instantiation and reuse
  • 🎨 Lifecycle callbacks via IPoolPrefab interface
  • 🚀 Pre-warming support for performance
  • 🔧 Material pooling for dynamic instances

Documentation

Complete documentation: Docs/PrefabPool-API.md


Installation

Add the package to your Unity project via Packages/manifest.json:

{
  "dependencies": {
    "com.amanotes.prefabpool": "1.0.3"
  },
  "scopedRegistries": [
    {
      "name": "npmjs",
      "url": "https://registry.npmjs.org/",
      "scopes": [
        "com.amanotes.prefabpool"
      ]
    }
  ]
}

Quick Start

public class PoolExample : MonoBehaviour
{
    private PrefabPool pool;
    private PoolGroup enemyGroup;
    
    void Start()
    {
        pool = gameObject.AddComponent<PrefabPool>();
        
        enemyGroup = new PoolGroup
        {
            id = "enemies",
            entries = new List<PoolEntry>
            {
                new PoolEntry { id = "basic_enemy", prefab = enemyPrefab, prewarmCount = 10 }
            }
        };
        
        pool.RegisterGroup(enemyGroup, transform);
        StartCoroutine(pool.Initialize());
    }
    
    void SpawnEnemy()
    {
        var enemy = enemyGroup.Get<Enemy>("basic_enemy");
        enemy.transform.position = GetSpawnPosition();
    }
}

API Reference

Key Classes

IPrefabPool

  • Purpose: Core interface for pool management
  • Key methods: RegisterGroup(), Get(), Return(), Initialize()

PrefabPool

  • Purpose: Main implementation of IPrefabPool
  • Key methods: RegisterGroup(), Get(), Return(), Resize<T>()

PoolGroup

  • Purpose: Organizes related pool entries
  • Key methods: Get(), Get<T>(), Return()

IPoolPrefab

  • Purpose: Lifecycle callbacks for pooled objects
  • Key methods: OnGet(), OnReturn()

See: Complete API Reference


Dependencies

  • Unity 2022.3+

Version History

See CHANGELOG.md