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com.amanotes.prefabpool

v1.0.1

Published

Generic object pooling system for Unity

Readme

Prefab Pool

Generic object pooling system for Unity.

Features

  • ✅ Simple API for Get/Return pattern
  • ✅ Automatic prefab instantiation
  • IPoolPrefab interface for lifecycle callbacks
  • ✅ Pre-warming support
  • ✅ Material pooling support
  • ✅ No dependencies on other packages

Installation

Add to your manifest.json:

{
  "dependencies": {
    "com.amanotes.prefabpool": "1.0.0"
  }
}

Quick Start

using Amanotes.PrefabPool;

public class Example : MonoBehaviour
{
    void Start()
    {
        var pool = new PrefabPool();
        var group = CreatePoolGroup();
        pool.RegisterGroup(group, transform);
        
        // Get object from pool
        var obj = pool.Get<SpriteRenderer>("enemy");
        
        // Return to pool when done
        pool.Return(obj.gameObject);
    }
}

Usage

Implement IPoolPrefab

public class Enemy : MonoBehaviour, IPoolPrefab
{
    public void OnGet()
    {
        // Called when retrieved from pool
        gameObject.SetActive(true);
        ResetState();
    }
    
    public void OnReturn()
    {
        // Called when returned to pool
        gameObject.SetActive(false);
    }
}

Create Pool Configuration

var poolGroup = ScriptableObject.CreateInstance<PoolGroup>();
poolGroup.name = "Enemies";
poolGroup.entries = new List<PoolEntry>
{
    new PoolEntry
    {
        id = "enemy",
        prefab = enemyPrefab,
        prewarmCount = 10
    }
};

API Reference

IPrefabPool Interface

void RegisterGroup(PoolGroup group, Transform parent);
T Get<T>(string type) where T : Component;
void Return(GameObject obj);
IEnumerator Initialize();

IPoolPrefab Interface

void OnGet();    // Called when retrieved
void OnReturn(); // Called when returned

License

Copyright © Amanotes