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com.amanotes.snapbeat

v1.3.1

Published

Unity WebGL SDK for HTML/JavaScript control of music games. Enables external interfaces to load songs, control game state, and manage audio timing through standardized API.

Readme

SnapBeat SDK

Package: com.amanotes.snapbeat
Version: 1.3.0

Unity WebGL SDK for HTML/JavaScript control of rhythm games with external song loading and game state management.


Features

  • 🎮 WebGL JavaScript API for external control
  • 🎯 Song data loading from JSON
  • 🎨 Game state management (Play, Pause, Stop, Seek)
  • 🚀 Audio timing synchronization
  • 🔧 Event callbacks for game events

Documentation

Complete documentation: Docs/SnapBeat-Implementation-Guide.md


Installation

Add the package to your Unity project via Packages/manifest.json:

{
  "dependencies": {
    "com.amanotes.snapbeat": "1.3.0"
  },
  "scopedRegistries": [
    {
      "name": "npmjs",
      "url": "https://registry.npmjs.org/",
      "scopes": [
        "com.amanotes.snapbeat"
      ]
    }
  ]
}

Quick Start

public class MyGameController : MonoBehaviour
{
    private SnapBeatSDK snapBeatSDK;
    
    void Start()
    {
        snapBeatSDK = GetComponent<SnapBeatSDK>();
    }
}

JavaScript:

loadSong("https://example.com/song.json");
snapBeat.startGame();
snapBeat.pauseGame();
snapBeat.seekGame(5000);

API Reference

Key Classes

SnapBeatSDK

  • Purpose: Main SDK component for WebGL integration
  • Key methods: LoadSongData(), StartGame(), PauseGame(), SeekGame()

ISnapBeatGameController

  • Purpose: Game controller interface
  • Key methods: Interface for game state management

ISnapBeatEventEmitter

  • Purpose: Event emitter interface
  • Key methods: Send game events to JavaScript

See: Complete Implementation Guide


Dependencies

  • Unity 2021.3+
  • Unity WebGL platform
  • com.amanotes.rhythmjson: 2.1.0
  • com.unity.nuget.newtonsoft-json: 3.0.0

Version History

See CHANGELOG.md