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com.amanotes.themeengine

v1.5.0

Published

Theme management system with event-driven updates for sprites, text, and audio

Readme

ThemeEngine

Package: com.amanotes.themeengine
Version: 1.5.0

Event-driven theme management system for Unity. Change sprites, audio, text, colors, videos, and resource IDs at runtime with automatic UI updates. Themes can load an additive Unity scene; moods change values on the same scene objects (e.g. background per mood) without reloading.


Quick Start

1. Create a Theme Config

Right-click in Project → Create > ThemeEngine > Theme Config

Add your theme assets by key:

  • Textures: "background", "button", "icon"
  • Audio Clips: "bgm", "click_sound"
  • Text: "title", "score_label"
  • Videos: "intro_video", "background_video"
  • Colors: "primary", "accent"
  • Resource IDs: "song_id", "level_id"

2. Add Handler Components

ThemeSprite — auto-updates SpriteRenderer or Image:

  1. Add Component → ThemeSprite
  2. Assign ThemeConfig and key

ThemeHandler — generic handler for any asset type (sprite, text, audio, video, color):

  1. Add Component → ThemeHandler
  2. Assign ThemeConfig
  3. Add entries with keys and targets

ThemeBGVideo — video background with rhythm engine integration:

  1. Add Component → ThemeBGVideo
  2. Assign ThemeConfig, key, and VideoPlayer

3. Change Theme at Runtime

using Amanotes.Core;

[SerializeField] private ThemeConfig theme;

theme.SetText("title", "New Title");
theme.SetColor("primary", Color.red);
theme.SetResourceId("song_id", "song_123");

var color = theme.GetColorValue("primary", Color.white);
var text = theme.GetText("title")?.text;

4. Listen to Changes

void OnEnable() => theme.OnAssetChanged += OnThemeChanged;
void OnDisable() => theme.OnAssetChanged -= OnThemeChanged;

void OnThemeChanged(string key, ThemeConfig.ThemeAsset asset)
{
    if (key == "primary" && asset is ThemeConfig.ColorAsset color)
        ApplyColor(color.value);
}

WebGL Integration (SnapBeat)

Add ThemeCommandHandler to receive theme updates from web:

  • SetTexture(json) — downloads and applies texture by URL
  • SetAudio(json) — downloads and applies audio clip by URL
  • SetText(json) — sets text value
  • SetColor(json) — sets color from hex string
  • SetVideo(json) — sets video URL
  • SetResourceId(json) — sets resource ID string
  • SetThemeElement(json) — multi-field part visibility, e.g. {"road":"off","foreground":"on"}. Omit a key to leave it unchanged; empty string clears that override (default on). Survives SwitchTheme via snapshot/restore; cleared by ResetAll / ResetAsset {"id":"*"}.
  • SetFloat(json){id, value} numeric ThemeConfig float (e.g. layout offsets). Key must already exist on the ThemeConfig.
  • ResetAsset(json){id} clears one key (valued default restored, else cleared); {id:"*"} clears every ThemeConfig asset and theme-element overrides. Does not use theme-switch ResetAll (which keeps host mood-bg overrides).

On start, ThemeCommandHandler posts the theme-config manifest (including themeElements from ThemeConfig.themeElements, each with options on/off) so the host can discover which part ids SetThemeElement accepts.

SendMessage target is the SnapBeatSDK GameObject (handler is a sibling component).


Components

| Component | Purpose | |-----------|---------| | ThemeConfig | ScriptableObject storing all theme data + SetMood | | ThemePreset | Static blueprint/variant key→value (incl. scene string) | | ThemeHandler | Generic handler routing fixed keys to targets | | ThemeMoodHandler | Applies mood-{N}-{suffix} values to the same scene objects | | ThemeSceneLoader | Additive load/unload of theme scenes | | ThemeSceneRoot | Marker (+ anchors) on theme scene content | | ThemeSprite | Auto-updates SpriteRenderer/Image (tint + camera fit) | | ThemeBGVideo / RhythmBGVideo | Video background with rhythm sync | | ThemeCommandHandler | SnapBeat web bridge for remote theming | | ThemePartGate | Shows/hides wired content roots from a ResourceId (on/off; empty = visible) | | VideoFitCamera | Auto-fits video sprite to camera/rect |


Dependencies

  • Unity 2022.3+
  • com.unity.nuget.newtonsoft-json 3.0.0
  • (Optional) com.amanotes.snapbeat — enables web bridge
  • (Optional) com.amanotes.magictilescore — enables rhythm sync

Version History

See CHANGELOG.md