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com.deucarian.editor

v0.1.2

Published

Shared editor tooling and branded editor UI helpers for Deucarian Unity packages.

Downloads

170

Readme

Deucarian Editor

Overview

com.deucarian.editor is an editor-only Unity package for shared Deucarian editor tooling, branded editor chrome, fixed icons, layout helpers, and UX standards.

This package is not runtime theming. It is not user-customizable. Deucarian editor windows use fixed package-owned brand colors and resources so every Deucarian package presents the same clean, technical, readable editor experience.

Runtime theme assets from com.deucarian.theming must never control Deucarian editor windows.

Installation

Install from the Unity Package Manager using:

https://github.com/Deucarian/Editor.git#main

Usage

Core APIs

  • DeucarianEditorChrome draws fixed package headers, section headers, section boxes, inline help, and footer version text.
  • DeucarianEditorFields.DrawAssetFieldWithSelectButton draws an asset object field with the project selection action on the same row.
  • DeucarianEditorIcons resolves known Deucarian package icons and provides safe fallback content.
  • DeucarianEditorStatusBadge draws fixed-color GUILayout and fixed-rect status badges for info, success, warning, error, and disabled states.
  • DeucarianEditorStyles exposes shared cached GUIStyle instances.
  • DeucarianEditorColors contains fixed Deucarian editor colors with minimal light/dark skin readability adaptation.

Deucarian UX Standards

Asset Fields

Asset rows must keep the select action inline with the visible object field.

Good:

Theme:
[ ObjectField ................................ ] [ Select ]

Bad:

Theme:
[ ObjectField ]

Actions:
[ Select Theme ]

If an asset is already visible in an ObjectField, do not create a separate action row just to select or ping that asset.

Menus

Packages with meaningful tooling should expose editor menu entries under:

Tools/Deucarian/<PackageName>/...

Examples:

  • Tools/Deucarian/Theming/Open Theme Manager
  • Tools/Deucarian/Logging/Open Logging Settings
  • Tools/Deucarian/Object Loading/Open Manager

Do not create menus for packages without meaningful tooling.

The Package Installer is the bootstrap exception and may keep Deucarian/Package Installer for discoverability and backwards compatibility.

Actions Sections

Actions sections should contain real actions such as create, apply, scan, repair, import, export, or refresh.

Do not use actions sections for selecting assets already visible in object fields.

Example Manager Window

using Deucarian.Editor;
using UnityEditor;
using UnityEngine;

public sealed class ExampleManagerWindow : EditorWindow
{
    private UnityEngine.Object settingsAsset;

    private void OnGUI()
    {
        DeucarianEditorChrome.DrawPackageHeader(
            "Example",
            "Example Deucarian manager window.",
            DeucarianEditorIcons.GetPackageIcon("editor"));

        DeucarianEditorChrome.DrawSectionHeader("Assets");

        settingsAsset = DeucarianEditorFields.DrawAssetFieldWithSelectButton(
            "Settings",
            settingsAsset,
            "Select");
    }
}

Samples

This package only includes editor helpers. See Samples~/README.md for notes on adding lightweight example content when a package-specific sample is needed.

Tests

Run the package's EditMode tests in Unity. Tests cover constants, style accessors, icon fallbacks, status badge helpers, and asset field API availability.

License

See LICENSE.md.