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com.hidano.ucapi4unity

v0.1.0-preview.1

Published

Unity plugin for Universal Camerawork API. Share camera state data (position, rotation, zoom, etc.) across multiple platforms (Unity/Unreal/Blender) using a common binary format.

Readme

UCAPI4Unity

Unity plugin for Universal Camerawork API (UCAPI).

Overview

UCAPI4Unity enables sharing camera state data (position, rotation, zoom, timecode, etc.) across multiple platforms (Unity, Unreal Engine, Blender) using a common binary format.

Features

  • Serialize/Deserialize camera data using UCAPI C++ DLL
  • Support for standard Unity Camera
  • Support for Cinemachine virtual cameras
  • Timecode support with multiple frame rate standards (24fps, 25fps, 30fps, 60fps, etc.)

Requirements

  • Unity 6000.0 or later
  • (Optional) Cinemachine package for Cinemachine camera support

Installation

Via npm Registry (Scoped Registry)

Add the following to your Packages/manifest.json:

{
  "scopedRegistries": [
    {
      "name": "hidano",
      "url": "https://registry.npmjs.com",
      "scopes": ["com.hidano"]
    }
  ],
  "dependencies": {
    "com.hidano.ucapi4unity": "0.1.0-preview.1"
  }
}

Via Unity Package Manager (Git URL)

  1. Open Unity Package Manager (Window > Package Manager)
  2. Click the "+" button and select "Add package from git URL..."
  3. Enter the following URL
https://github.com/Hidano-Dev/UniversalCamerawork.git?path=Unity/UCAPI_Develop/Packages/UCAPI4Unity

Directory Structure

UCAPI4Unity/
├── Plugins/           # Native DLL (UCAPI_DLL.dll)
├── Runtime/
│   ├── Core/          # Core API (UcApiCore, UcApiRecord, etc.)
│   ├── UnityCamera/   # Standard Unity Camera integration
│   └── CinemachineCamera/  # Cinemachine integration
├── Samples~/          # Sample scenes and scripts
└── Tests/             # Unit tests

Quick Start

Serialize Camera Data

using UCAPI4Unity.Runtime.UnityCamera;

// Serialize camera state to byte array
byte[] data = UcApi4UnityCamera.SerializeFromCamera(camera);

Deserialize Camera Data

using UCAPI4Unity.Runtime.UnityCamera;

// Deserialize and apply to camera
UcApi4UnityCamera.ApplyToCamera(data, camera);

Cinemachine Camera

using UCAPI4Unity.Runtime.CinemachineCamera;

// Serialize from Cinemachine virtual camera
byte[] data = UcApi4CinemachineCamera.SerializeFromVirtualCamera(virtualCamera);

// Deserialize and apply to Cinemachine virtual camera
UcApi4CinemachineCamera.ApplyToVirtualCamera(data, virtualCamera, volumeSettings);

License

This project is licensed under the MIT License. See the LICENSE file for details.

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