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com.jaimecamacho.unityfolders

v1.2.4

Published

Carpetas personalizadas para Unity

Readme

image image

UnityFolders

Carpetas personalizadas para Unity

🎮 Proyecto Unity - Estructura de Carpetas

Esta es la estructura oficial del proyecto, diseñada para maximizar claridad, escalabilidad y eficiencia.


📂 Estructura Principal

Assets/
│
├── 1-Scripts/               → Scripts globales del proyecto (Managers, Systems, etc.)
├── 2-Art/                   → Todo el arte (3D, VFX, SFX, UI, etc.)
├── 3-Scenes/                → Escenas jugables (cargables)
├── 4-Presets/               → Presets de herramientas y assets
├── 5-Settings/              → Settings del proyecto (URP, Inputs, Tags, etc.)
├── Plugins/                 → Plugins externos o de la Asset Store
└── Packages/                → Packages de Unity Package Manager (Read-only)

📂 Detalle del Arte (2-Art)

2-Art/
│
├── 1-3D/                    → Modelos 3D organizados por tipo
│   ├── Characters/          → Personajes (Player, NPCs, etc.)
│   ├── Environment/         → Escenarios (por escena y globales)
│   │   ├── Scene_1_Forest/  → Assets específicos de la escena 1
│   │   └── Global/          → Assets comunes de entornos (Shared)
│
├── 2-VFX/                   → Efectos visuales globales (fuego, explosiones, etc.)
├── 3-SFX/                   → Sonidos globales
├── 4-Directors/             → Timeline, Playables, cinemáticas
├── 5-Skyboxes/              → Cielos y entornos espaciales
├── 6-Videos/                → Videos y cutscenes
├── 7-SolidMats/             → Materiales sólidos genéricos o tiles
├── 8-PostProcessing/        → Post-Process assets y perfiles
├── 9-UI/                    → Interfaces gráficas, fonts, prefabs de UI
└── 10-Lighting/             → Lightmaps, HDRIs, configuraciones de iluminación

📋 Reglas de Organización:

  1. Cada escena tiene su propia carpeta en Environment para sus assets internos.
  2. Assets que se usan en múltiples escenas van en las carpetas Global si corresponde.
  3. Los nombres de las escenas siguen el formato:
    Scene_01_NombrePropio para orden automático y claridad.
  4. Scripts globales siempre van en 1-Scripts (nunca mezclados con arte).
  5. Plugins y paquetes de terceros van en sus carpetas designadas (Plugins y Packages).

🎯 Ventajas:

  • Escalable y robusta para equipos grandes o proyectos a largo plazo.
  • Navegación rápida y predecible.
  • Fácil integración con sistemas de control de versiones (Git).
  • Compatible con automatización y builds profesionales.

NOTA: Si introduces nuevas escenas o assets globales, asegúrate de seguir este esquema para mantener la consistencia.