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com.koiusa.actor.widget

v0.2.2

Published

Reusable UI Toolkit controls and quick-menu presenters for Actor Runtime.

Readme

Koiusa Actor Widget

Reusable UI Toolkit controls bound to com.koiusa.actor.runtime. Applications provide catalog navigation, localization and lifecycle composition; the controls never reference MMD, VRM or another format runtime.

Common presenters

FadingElementPresenter, QuickMenuVisibilityController, and TabbedActionMenuPresenter provide format-neutral overlay behavior for application-owned menus. They are available from the Koiusa.ActorRuntime.UI namespace and do not require an Actor session.

Profiles before an actor is loaded

Configure shared dependencies once with ActorQuickMenuContext, then pass the same context to the navigation and motion controllers:

var context = new ActorQuickMenuContext
{
    Session = session,
    ActorCatalog = actorCatalog,
    MotionCatalog = motionCatalog,
    AppearanceModeNames = appearanceModeNames,
    AppearanceModeIndex = () => appearanceModeIndex,
    AppearanceModeSelected = SelectAppearanceMode,
    PhysicsBackendNames = physicsBackendNames,
    PhysicsBackendIndex = () => physicsBackendIndex,
    PhysicsBackendSelected = SelectPhysicsBackend,
    ExtendVisibility = ExtendVisibility,
    LoadingChanged = RefreshLoadingState
};
var navigation = new ActorNavigationQuickMenuController(root, context);
var motion = new ActorMotionQuickMenuController(root, context);

Session is required. Configure the context before constructing controllers; controllers copy the dependencies they use and do not treat the context as mutable runtime state.

Application-owned mode lists are displayed and selectable even while the session has no current actor. The index getters must return the current selection synchronously after their corresponding selection callback runs. Applications own localization and pass the resolved display labels they want the quick menu to show.

AppearanceFallback and PhysicsFallback remain available for Actor Runtime clients that expose profiles through IAppearanceFeature and IPhysicsFeature before an actor is loaded. Those clients can persist fallback selection through AppearanceSelected and PhysicsSelected; an active actor's feature takes precedence. Do not configure both a mode-list callback set and a fallback for the same responsibility unless reset behavior still requires the fallback physics feature.

The controllers bind only to Actor Runtime contracts. They use IActorSession.IsBusy and operation/change notifications to disable commands and refresh after asynchronous feature completion, failure, or cancellation; no MMD or VRM type is referenced.