npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

com.koiusa.application

v0.2.0

Published

Reusable application lifecycle and quit handling for Unity projects.

Readme

Koiusa Application

Unityプロジェクト全般で再利用できるシステム機能を提供します。

Installation

Scoped Registryへhttps://registry.npmjs.comとスコープcom.koiusaを登録し、Package Managerからcom.koiusa.applicationをインストールしてください。

GameQuitter

GameQuitterをGameObjectへ追加し、ボタン、メニュー、入力アダプターなどからRequestQuit()を呼びます。RuntimeではApplication.Quit()を呼び、Unity Editorでは同梱のEditor bridgeがPlay Modeを終了します。同じインスタンスへの終了要求は一度だけ処理され、IsQuitRequestedで確認できます。

Key configuration

Input Systemから終了要求を接続する場合は、com.koiusa.input.coreInputActionPerformedTriggerを使用します。TriggerのperformedイベントをGameQuitter.RequestQuit()へ接続してください。

application自体はInput System、input.corekeyconfigのいずれにも依存しません。

終了要求を記録したり、終了直前の処理を接続したりする場合は静的イベントを購読できます。

using Koiusa.App;

gameQuitter.RequestQuit();
GameQuitter.QuitRequested += SaveBeforeQuit;

購読側は自身のライフタイム終了時に必ず解除してください。

ApplicationLifecycle

ApplicationLifecycleはUnityのフォーカス、一時停止、終了通知をインスタンス単位の型付きイベントとして公開します。状態はIsFocusedIsPausedIsQuittingから随時確認できます。

applicationLifecycle.FocusChanged += OnFocusChanged;
applicationLifecycle.PauseChanged += OnPauseChanged;
applicationLifecycle.Quitting += OnQuitting;

イベントは状態が実際に変化した場合だけ発火します。購読側は自身のライフタイム終了時に解除してください。