npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

com.libsugar.unity.burstulid

v0.1.1

Published

Ulid implemented using burst

Readme

BurstUlid

NPM openupm MIT

Ulid implemented using burst

ulid

Installation

  • Unity Package by npmjs

    Edit your Packages/manifest.json file like this

    {
      "scopedRegistries": [
        {
          "name": "npm",
          "url": "https://registry.npmjs.org",
          "scopes": [
            "com.libsugar"
          ]
        }
      ],
      "dependencies": {
        "com.libsugar.unity.burstulid": "<version>"
      }
    }

    or use gui in unity editor
    config Project Settings -> Package Manager -> Scoped Registeries
    then add package in package manager

Tips

  • This package does not require a dependency in package.json,
    you need to manually ensure ↓ dependencies exist

    • Unity.Burst
    • Unity.Mathematics
    • Unity.Collections
    • System.Runtime.CompilerServices.Unsafe
    • System.Text.Json (optional)
  • This implementation is not fully compliant with the Ulid Standard

    • No monotonicity

    • Memory layout uses little endian

      You can convert to big endian using ToNetFormat or WriteNetFormatBytes

      var ulid = BurstUlid.NewUlid();
      v128 net_format = ulid.ToNetFormat();
      • Binary layout in memory (if memory is Little-Endian)

        0                   1                   2                   3
         0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                    32_bit_uint_time_low_0123                  |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |    16_bit_uint_time_high_45    |      16_bit_uint_random_01   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                     32_bit_uint_random_2345                   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                     32_bit_uint_random_6789                   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
      • Binary layout in net (and ulid stand)

        0                   1                   2                   3
         0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                    32_bit_uint_time_high_5432                 |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |    16_bit_uint_time_low_10     |      16_bit_uint_random_98   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                     32_bit_uint_random_7654                   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
        |                     32_bit_uint_random_3210                   |
        +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
  • Because some magic is used to bypass the limitation that burst cannot call managed code, so if you want to use it before [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)], you need to call InitStatic manually

    BurstUlid.InitStatic();

    Use in general unity life cycle, such as Awake, Start, Update can ignore this promotion

Benchmark

benchmark