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com.nickmaltbie.openkcc.cinemachine

v1.5.0

Published

Open Source Kinematic Character Controller Cinemachine extensions.

Downloads

182

Readme

OpenKCC Cinemachine

This project is a sample of the Open Kinematic Character Controller. A Kinematic Character Controller (KCC) provides a way to control a character avatar as a kinematic object that will interact with the environment.

OpenKCC is an open source project hosted at https://github.com/nicholas-maltbie/OpenKCC

This is an open source project licensed under a MIT License. Feel free to use a build of the project for your own work. If you see an error in the project or have any suggestions, write an issue or make a pull request, I'll happy include any suggestions or ideas into the project.

Installation

Make sure to add the required dependencies to your project

In order to use the samples in the project, make sure to also add the following projects to your project.

Install the latest version of the project by importing a project via git at this URL:

git+https://github.com/nicholas-maltbie/OpenKCC.git#release/cinemachine/latest

If you want to reference a specific tag of the project such as version v1.3.1, add a #release/cinemachine/v1.3.1 to the end of the git URL to download the package from th auto-generated branch for that release. An example of importing v1.3.1 would look like this:

git+https://github.com/nicholas-maltbie/OpenKCC.git#release/cinemachine/v1.3.1

Scoped Registry Install

If you wish to install the project via a Scoped Registry and npm, you can add a scoped registry to your project from all of the com.nickmaltbie packages like this:

"scopedRegistries": [
  {
    "name": "nickmaltbie",
    "url": "https://registry.npmjs.org",
    "scopes": [
      "com.nickmaltbie"
    ]
  }
]

Then, if you want to reference a version of the project, you simply need to include the dependency with a version string and the unity package manager will be able to download it from the registry at https://registry.npmjs.org

"dependencies": {
  "com.nickmaltbie.openkcc": "1.3.1",
  "com.nickmaltbie.openkcc.cinemachine": "1.3.1",
  "com.unity.cinemachine": "2.8.9"
}

Tests

If you wish to include the testing code for this project, make sure to add the com.unity.inputsystem and com.nickmaltbie.openkcc to the testables of the project manifest.

  "testables": [
    "com.nickmaltbie.openkcc",
    "com.nickmaltbie.testutilsunity",
    "com.unity.inputsystem"
  ]

In order to run the tests, you will need to import the Moq library. My favorite way to import the Moq.dll in Unity is by using NuGet for Unity.

Samples

  • CinemachineExample - Example of using cinemachine with the openkcc to control a character.

Documentation

Documentation on the project and scripting API is found at https://nickmaltbie.com/OpenKCC/docs/ for the latest version of the codebase.