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com.sludgyparrot.eventsystem

v1.0.0

Published

A lightweight event-driven framework providing an Event Bus, messaging utilities, and publish-subscribe patterns for building decoupled Unity applications.

Readme

Parrot Code Event System

A lightweight event-driven framework providing an Event Bus, messaging utilities, and publish-subscribe patterns for building decoupled Unity applications.

Features

  • 📢 Global Event Bus
  • 📬 Publish-subscribe messaging
  • 🎯 Strongly typed events
  • 🔗 Event channels
  • ⚡ High-performance event dispatching
  • 🧩 Decoupled system communication
  • 🛠️ Event debugging utilities
  • 🔄 Runtime event registration
  • 🧹 Automatic listener cleanup
  • 📦 Lightweight runtime implementation

Installation

Install the package via the Unity Package Manager.

Dependencies

  • Parrot Code Native
  • Parrot Code Extensions

These dependencies will be resolved automatically by the Unity Package Manager.

Usage

Import the required namespace into your scripts:

using ParrotCode.EventSystem;

Example:

EventBus.Subscribe<PlayerSpawnedEvent>(OnPlayerSpawned);

EventBus.Publish(new PlayerSpawnedEvent(player));

EventBus.Unsubscribe<PlayerSpawnedEvent>(OnPlayerSpawned);

The package simplifies communication between independent systems without requiring direct references, making applications easier to maintain and extend.

Planned Features

  • Global Event Bus
  • Scoped event buses
  • Event channels
  • Sticky events
  • Event priorities
  • Asynchronous events
  • Event filtering
  • Event recording and playback
  • Debug visualizer
  • Inspector integration

Compatibility

  • Unity 2022.3 LTS or newer

License

Proprietary software.

Copyright (c) Sludgy Parrot (Pty) Ltd. All Rights Reserved.