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com.sonosthesia.envelope

v1.12.0

Published

Sonosthesia unity envelope

Downloads

104

Readme

com.sonosthesia.envelope

Envelope primitives and utilities for the Sonosthesia framework. Provides reusable envelope implementations (ADSR and variants, animation-curve, constant), runtime factories, and editor tooling so audio/visual affordances can stay in sync with timing and easing data.

Envelope primitives

  • IEnvelope exposes duration, initial/final values, and an Evaluate(time) API for any time-based curve you want to drive. IEnvelope.cs
  • EnvelopePhase couples an EaseType with a duration; phased envelopes compose phases into A, AHR, ADSR, ADS, and SR shapes for common attack/decay workflows. PhasedEnvelope.cs
  • Additional implementations cover Unity animation curves, constant values, and WarpedEnvelope to scale time and amplitude without rewriting the source envelope. AnimationCurveEnvelope.cs ConstantEnvelope.cs WarpedEnvelope.cs

Configuration and factories

  • EnvelopeSettings selects an envelope type (phased, curve, constant, or custom factory), exposes helpers to build ADSR/AHR/ADS/SR presets, and includes an extension that constructs the runtime envelope on demand. EnvelopeSettings.cs
  • EnvelopeFactory is a ScriptableObject wrapper around EnvelopeSettings so scenes and prefabs can instantiate envelopes at runtime; legacy EnvelopeBuilder components remain for backward compatibility. EnvelopeFactory.cs EnvelopeBuilder.cs

Editor tooling

  • Custom property drawers render envelope settings with context-aware visibility and compact phase editors, keeping inspector layouts tidy when switching between phased/curve/constant/custom modes. EnvelopeSettingsDrawer.cs EnvelopePhaseDrawer.cs

Usage in dependent packages

  • com.sonosthesia.interaction uses EnvelopeSettings for interactive envelopes and triggers, warping attack/release timing per interaction and optionally filtering via One Euro smoothing. IInteractiveEnvelopeSettings.cs IInteractiveTriggerSettings.cs
  • com.sonosthesia.trigger builds trigger playback envelopes from extracted values (attack/sustain/release) before driving signal-based trigger controllers. SignalTriggerConfiguration.cs
  • com.sonosthesia.fmodinteraction feeds interactive envelopes into FMOD emitter configurations so volume/excitation/body parameters follow event-driven curves rather than static values. FMODEmitterConfiguration.cs
  • com.sonosthesia.deforminteraction and com.sonosthesia.collide extend the interactive envelope settings to modulate mesh noise, falloff, and collision responses with ADSR-style curves per event type. MeshNoiseConfiguration.cs CollidePeakConfiguration.cs