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com.toshi.vlivekit.testassetscontainer

v0.1.5

Published

Container for temporary, test, and proxy assets used during virtual live production. Includes rough models, validation textures, debug materials, and non-production resources.

Readme

VLiveKit Test Assets Container

VLiveKit の検証、仮組み、デバッグに使う test asset と utility をまとめた package です。

Package

  • Package name: com.toshi.vlivekit.testassetscontainer
  • Version: 0.1.5
  • Unity: 2022.3
  • Repository: https://github.com/toshi-kundesu/VLiveKit_TestAssetsContainer
  • Package root: Assets/toshi.VLiveKit/TestAssetsContainer

主な内容

  • FPS / frame time / memory / GC などの debug overlay
  • Timeline、shader parameter、camera 向けの検証 component
  • HDRI、UV checker、sample UI、third-party 検証 asset

依存・同梱 asset

  • HDRP 14.0.8
  • TextMesh Pro 3.0.6
  • Timeline 1.7.5

インストール

Unity の Packages/manifest.jsondependencies に追加します。

{
  "dependencies": {
    "com.toshi.vlivekit.testassetscontainer": "https://github.com/toshi-kundesu/VLiveKit_TestAssetsContainer.git?path=/Assets/toshi.VLiveKit/TestAssetsContainer#v0.1.5"
  }
}

VLiveKit sandbox では submodule として Packages/VLiveKit_TestAssetsContainer に配置し、file: 参照で読み込んでいます。

注意

  • 本番配布 asset ではなく、開発・検証・仮組み向けの container です。

Editor Windows

Open the package utility windows from:

  • toshi > VLiveKit > Project > Recommended Settings > Open
  • toshi > VLiveKit > Test Assets > Timecode Monitor

Recommended Settings shows the current project status before applying changes. The camera layer section previews which existing layers will be kept and which empty user layers will receive cam01 through cam08.

Timecode Monitor lists active LTC readers and OSC timecode receivers in the current scene. The current runtime readers update in Play Mode, so enter Play Mode when you need live LTC or OSC values.

License

この package 独自のコードと asset は repository の LICENSE に従います。third-party asset を含む場合は、それぞれの license / README を確認してください。