com.warwlock.pcgunity
v0.1.1
Published
An open-source similar version of Unreal Engine's Procedural Content Generation (PCG) framework for Unity. A node-based system for generating procedural worlds.
Maintainers
Readme
PCG-Unity
An open-source similar version of Unreal Engine's Procedural Content Generation (PCG) framework for Unity. A node-based system for generating procedural worlds.
Reminders
This is an expreimental package for my game. I will continue to develop it but don't expect it to be fully complete. You can always create issues if you encounter a bug or you can make a feature request.
Requirements
- Unity 6000.2.12f1 or above. (Probably it supports older versions but I didn't testes, so I limited to Unity 6.)
Installation
Option 1: Install via UPM
- Go to
Edit --> Project Settings --> Package Manager - Under Scoped Registries create a new one.
- Enter this:
- Name: Warwlock
- URL:
https://registry.npmjs.com - Scope(s): com.warwlock
- Go to
Window --> Package Managerand click on+icon. - Click on
Install package by name...and then enter this:com.warwlock.pcgunity.
Option 2: Install via Package Manager (Git URL)
- Open the Package Manager and select Add package from git URL from the add menu.
- First enter
https://github.com/Warwlock/NodeGraphProcessor.gitto install NodeGraphProcessor package. - Enter
https://github.com/Warwlock/PCG-Unity.gitto install this package. - If Unity could not find git, consider installing it here.
Option 3: Manual Install
- Download the source code as a ZIP file. Also download https://github.com/Warwlock/NodeGraphProcessor as ZIP file
- Extract ZIP files and put them either in
Assetsfolder orPackagesfolder. - Install required Unity Packages from Package Manager:
MathematicsandCollections
References
- https://github.com/krubbles/NoiseDotNet
- https://github.com/keijiro/StickShow
