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com.xmobitea.changx.mini-deviceid

v1.5.3

Published

Static device identifier facade for Unity with platform-specific persistence.

Readme

XmobiTea DeviceId

Static device identifier facade for Unity with platform-specific backing behavior.

Need-Based Routing

Choose by current need. Open only the smallest file that answers it.

| Need | Use | | --- | --- | | Generate normal integration code | AI_USAGE.md | | Check exact supported API | AI_API_REFERENCE.md | | Understand platform storage and reset behavior | AI_BEHAVIOR.md | | Package guardrails for agents | AGENTS.md |

Contract

  • Namespace: XmobiTea.MiniDeviceId
  • Supported entry point: CXDevice.GetDeviceId()
  • Return type: string
  • Scene setup: none
  • Initialization: none
  • Settings asset: none
  • Public manager or singleton: none
  • Result semantics: opaque identifier string with platform-dependent backing source and persistence behavior

Use this package when code needs one call site for a device/app identifier across Unity targets.

Correct Usage

using UnityEngine;
using XmobiTea.MiniDeviceId;

public sealed class DeviceIdExample : MonoBehaviour
{
    private void Start()
    {
        var deviceId = CXDevice.GetDeviceId();
        Debug.Log(deviceId);
    }
}

If the value is used repeatedly in a hot path, cache it in caller code after the first read.

Platform Summary

| Target group | Backing source | | --- | --- | | Default targets | SystemInfo.deviceUniqueIdentifier | | WebGL | Generated GUID stored in PlayerPrefs key MiniDeviceId_DeviceId | | Apple-path assembly (iOS, tvOS, macOSStandalone) | Native keychain bridge JSON fields userId and uuid; returns uuid. When uuid is empty, the package falls back to SystemInfo.deviceUniqueIdentifier, writes it back with user slot "0", and logs the save |

The returned value should not be treated as a guaranteed hardware ID or as having identical reset behavior on every platform.

Native keychain entries use keys UserID and UserUUID. The Runtime/iOS asmdef is also selected for macOSStandalone, but this package does not ship a macOS standalone native bridge under Plugins/iOS.

Package Files

  • Runtime/CXDevice.cs: supported public facade
  • Runtime/Default/DefaultImplement.cs: default target implementation
  • Runtime/WebGL/WebGLImplement.cs: WebGL implementation
  • Runtime/iOS/iOSImplement.cs: Apple-path implementation assembly selected for iOS, tvOS, and macOSStandalone
  • Runtime/iOS/CXKeyChain.cs: internal native bridge wrapper
  • Plugins/iOS/*: Objective-C keychain plugin sources; implementation files are imported for iOS and tvOS

Package Metadata

  • Package name: com.xmobitea.changx.mini-deviceid
  • Display name: XmobiTea DeviceId
  • Unity version: 2022.3
  • License: Apache-2.0