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com.xmobitea.changx.mini-find-reference

v1.5.4

Published

Find reference assets for Unity.

Readme

XmobiTea FindReference

Unity Editor tool for finding assets that reference a selected asset GUID.

AI Quick Contract

  • Main workflow is Editor-only.
  • Runtime code only defines FindReferenceSettings.
  • Settings asset: Assets/Resources/XmobiTea FindReferenceSettings.asset.
  • Main menus:
    • Assets/Find Reference/Find
    • XmobiTea Tools/Find Reference/Show FindReferenceWindows
    • XmobiTea Tools/Find Reference/Open Settings
  • Search scans files under Assets.
  • Search checks raw GUID text, not C# symbols or path strings.
  • Search scope is controlled by includeExtensions and ignorePaths.
  • No scene setup, prefab setup, startup call, or MCP Unity server entrypoint.

AI Entry Points

| Need | Use | | --- | --- | | Use the tool from Unity Editor | AI_USAGE.md | | Configure settings asset | AI_SETUP.md | | Exact public symbols and menus | AI_API_REFERENCE.md | | Exact scan behavior and pitfalls | AI_BEHAVIOR.md | | Package-level rules | AGENTS.md |

What This Package Provides

| Type | Role | | --- | --- | | FindReferenceSettings | ScriptableObject settings for searched extensions and ignored paths | | FindReferenceSettingsEditor | custom inspector plus settings creation/open menu | | FindReferenceWindowsEditor | editor window and selected-asset find menu |

Code File Map

| File | Purpose | | --- | --- | | Runtime/FindReferenceSettings.cs | declares settings resource key, default extensions, ignore paths | | Editor/FindReferenceSettingsEditor.cs | draws settings inspector, opens/creates settings asset | | Editor/FindReferenceWindowsEditor.cs | window UI, selection context menu, GUID scan implementation | | Runtime/com.xmobitea.changx.mini-find-reference.runtime.asmdef | runtime settings assembly | | Editor/com.xmobitea.changx.mini-find-reference.editor.asmdef | editor tool assembly |

Minimum Use

  1. Select an asset in the Project window.
  2. Run:
Assets/Find Reference/Find
  1. Click a result row to select the referencing asset.

Configure

Open settings:

XmobiTea Tools/Find Reference/Open Settings

Default scanned extensions:

.prefab
.unity
.asset
.spriteatlas
.mat
.controller
.anim
.meta

Use ignorePaths to skip large or irrelevant folders:

Assets/ThirdParty/
Assets/Generated/

Package Metadata

  • Package name: com.xmobitea.changx.mini-find-reference
  • Display name: XmobiTea Find Reference
  • Unity: 2022.3+
  • License: Apache-2.0