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com.xmobitea.changx.mini-poolmanager

v1.5.2

Published

Scene-authored GameObject pooling utility for Unity.

Readme

XmobiTea PoolManager

Small scene-authored pooling utility for Unity GameObject prefabs.

AI Docs

| Need | Use | | --- | --- | | Generate spawn/despawn code | AI_USAGE.md | | Scene and prefab setup | AI_SETUP.md | | Copyable usage skeletons | AI_PATTERNS.md | | Exact signatures and logs | AI_API_REFERENCE.md | | Runtime behavior and edge cases | AI_BEHAVIOR.md | | Package guardrails | AGENTS.md |

Contract

  • Namespace: XmobiTea.MiniPoolManager
  • Main class: PoolManager : Singleton<PoolManager>
  • Scene host auto-created: No
  • Pool contract: IPoolItem
  • Base component: PoolItem
  • Pool key: IPoolItem.poolName
  • Component lookup scope: root GameObject only via GetComponent<IPoolItem>()
  • Delayed despawn scene host: XmobiTea.MiniGlobalCoroutine.GlobalCoroutine only for finite positive timeToLive values

Minimal Setup

  1. Add PoolManager to an active object in a loaded scene.
  2. Add GlobalCoroutine only if using finite positive delayed despawn.
  3. Add PoolItem or a custom IPoolItem component to each pooled prefab root GameObject.
  4. Optionally set _poolName. If PoolItem._poolName is blank or whitespace, the pool key falls back to the prefab name without Unity's (Clone) suffix.

Minimal Usage

using UnityEngine;
using XmobiTea.MiniPoolManager;

public sealed class ProjectilePoolItem : PoolItem
{
    public override void OnSpawn()
    {
    }

    public override void OnDespawn()
    {
    }
}
var instance = PoolManager.Spawn(prefab, position, rotation);
if (instance != null)
{
    PoolManager.Despawn(instance, 2f);
}

Package Metadata

  • Package name: com.xmobitea.changx.mini-poolmanager
  • Runtime assembly: com.xmobitea.changx.mini-poolmanager.runtime
  • Unity version: 2022.3
  • License: Apache-2.0