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com.xmobitea.changx.mini-ui

v1.5.2

Published

Scene-authored Unity UI toolkit with popup/view orchestration, list helpers, and utility components.

Readme

XmobiTea UI

Scene-authored Unity UI package for popup/view orchestration, reusable list cells, tab menus, safe-area helpers, loading/message controllers, and RectTransform utilities.

Task Entry Points

Open the smallest file for the task.

| Need | Use | | --- | --- | | Choose the right task file | AI_USAGE.md | | Scene UIManager setup | AI_SETUP_UIManager.md | | UISettings/registry/constants setup | AI_SETUP_UISettings.md | | Create or edit a view | DOCS_UIView.md | | Create or edit a popup | DOCS_UIPopup.md | | Custom canvas, loading/messages, state checks, Escape | DOCS_UIManager.md | | Lists | DOCS_UIList.md | | Tabs | DOCS_UITabButtonMenu.md | | Utility components | DOCS_UIUtilityComponents.md | | RectTransform helpers | DOCS_UIExtensions.md | | API reference routing | AI_API_REFERENCE.md | | Package rules for agents | AGENTS.md | | Missing/conflicting detail | source under Runtime/ or Editor/ |

Core Contract

  • Namespace: XmobiTea.MiniUI; base classes: XmobiTea.MiniUI.Core.
  • UIViewBase and UIPopupBase are separate abstract MonoBehaviour bases.
  • Entry point: one scene-hosted UIManager : Singleton<UIManager>.
  • Runtime settings asset: Assets/Resources/XmobiTea UISettings.asset.
  • Load path: Resources.Load<UISettings>("XmobiTea UISettings").
  • Popup/view ids are exact registered prefab names.
  • Default canvas id is -1.
  • Overloads without canvasId target default canvas -1.
  • Constants are optional string wrappers generated from UISettings.
  • Runtime does not auto-create UIManager, UISettings, prefabs, or controllers.

Common Calls

using XmobiTea.MiniUI;

UIManager.ShowView("UIInventoryView", playerId); // example custom view prefab id
UIManager.YesNoMessageBox("Notice", "Continue?", () => UnityEngine.Debug.Log("Confirmed"));
UIManager.MessageBox("Notice", "Saved.", true);
UIManager.ShowLoading(true, "Loading...");
UIManager.ShowLoading(false);

UIInventoryView in this snippet is an example custom prefab name that you create and register yourself. The built-in popup helpers provided by the package are MessageBox(...) and YesNoMessageBox(...), and they require UIMessageBoxPopup / UIYesNoMessageBoxPopup to be registered in UISettings.uiPopupBases.

Hard Limits

  • ShowView() reuses the first instantiated view with the same name, even if active.
  • ShowPopup() reuses only inactive popups; an active popup can be duplicated.
  • Popup/view stack counts are show-history depth, not unique visible object counts.
  • HideView() does not pop the view stack; HideAllView() clears it.
  • For custom-canvas view destroy, keep the returned view instance and use HideView(canvasId, view, isDestroy: true).
  • Built-in message-box popups self-close through default-canvas HidePopup(this); on custom canvases, close the returned popup externally.
  • OnCustomShow(params object[]) payloads are positional contracts.
  • OnCustomHide() also runs from OnDestroy(); cleanup must be repeat-safe.
  • Escape handling only checks default canvas -1.
  • SafeAreaComponent reads cached UIManager.safeArea; it does not track changes automatically.

Package Metadata

  • Package: com.xmobitea.changx.mini-ui
  • Unity: 2022.3+
  • Runtime assembly: com.xmobitea.changx.mini-ui.runtime
  • Editor assembly: com.xmobitea.changx.mini-ui.editor
  • License: Apache-2.0