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conduct-engine

v0.0.1

Published

"Component" based Javascript game engine

Readme

game-engine

What is Engine?

Engine is a component based javascript framework for creating games. It provides a structure for building both single player and rich multiplayer experiences using common web-based technologies.

Getting Started

...coming soon

"White Paper"

Many modern day game engines have some concept of a component system. The Unity Engine for example makes use of constructs such as GameObjects and MonoBehavior scripts, where the developer attaches one or more scripts to a GameObject to give that object behaviors in the game world. This is reminiscent of the pure "component entity system" architectural pattern used to build games. In this construct, entities have absolutely no logic and act only as "buckets of components". In some cases, entities are not even represented as objects but rather as simply unique identifiers. Components then also contain no logic and are simply "buckets of data". Components may attach and detach themselves from an entity, signifying that entity has a specific "behavior". For example, entity 123 may have two components: a transform component and sprite component. Together, entity 123 can be described as having a position in the world (transform) and is visualized as an image (sprite). However, as mentioned, no logic lives inside these components.