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cortico-world-cortidrive

v0.2.0

Published

Cortico World for Teach my little sister how to drive, with the bot in the driver seat: a BepInEx plugin replaces the sister model with the bot's drive tool and turns game calls into events. 此乃直播测试验证之后的world,和其他 Persona / 非直播场景的兼容性有待测试。

Readme

cortico-world-cortidrive

此乃直播测试验证之后的world,和其他 Persona / 非直播场景的兼容性有待测试。

Owner: src/definition.ts, plugin/.

教可缇开车: Cortico World for Teach my little sister how to drive (Steam, Unity Mono build) with the bot in the driver seat. The person in the passenger seat gives instructions by voice through the asr World; the bot drives with cortidrive_drive and talks through its VTuber. A BepInEx 5 plugin replaces the game's sister model with the bot's drive tool and serves game events over 127.0.0.1 TCP. The sister version, where the bot instructs and the game's model drives, is cortico-world-sisterdrive.

Install into a game copy

The plugin changes how the game plays (no model, no game voice, no microphone), so it goes into its own copy of the game, not the Steam install or the sisterdrive copy.

  1. Copy a game directory that has BepInEx 5.4.23.x installed (next to teach_sister_to_drive.exe) outside the Steam library, without BepInEx/plugins/CorticoSisterDrive.dll. Add steam_appid.txt containing 3950270 next to the exe (Steamworks needs it outside Steam's own launch).
  2. pnpm build:plugin (needs a .NET 8 SDK; GameDir in plugin/CortiDrivePlugin.csproj points at the copy and supplies the game assemblies to compile against).
  3. Copy dist/plugin/CorticoCortiDrive.dll to <copy>/BepInEx/plugins/.
  4. Start the copy once; BepInEx/LogOutput.log shows listening on 127.0.0.1:47632. The port lives in BepInEx/config/ai.cortico.cortidrive.cfg and must match worlds.cortidrive.port.

Set worlds.cortidrive.gameExe to the copy's exe; the World page's 游戏 panel (pnpm build produces its dist/webui.js) starts it with Steam running. Both copies share the game's save data under AppData/LocalLow/tsd.

What the World does

  • cortidrive_drive({ steps, action, line }) is one turn of the driver. The game runs it as a reply of its own model, in the stage's own reply format: tutorial actions (fasten_seatbelt, start_engine, accelerate) move the tutorial story; steps run as a conditional plan on the car controller (speed km/h, steering -1..1, each step held until seconds / metres / degrees turned / stopped / near the parking goal); line is what the bot says, and the game waits about as long as it takes to say it wherever its scripts wait for the sister's line. This covers what the sister model could do: the tutorial actions, the S-lane lever actions (steer, accelerate, brake, reverse), the numeric action sequences of the other stages, and the reply line.
  • The game voices nothing and ignores its microphone. Its own scripted sister lines arrive as script events for the bot to say.
  • Events: script, plan, brief, mission, guide, situation, popup, fine, damage, illegalAction, collision, mine, emotion, stageEnd, scene, plus the live view. Frame fields: docs/protocol.md.
  • cortidrive_look returns a screenshot (with a top view) and the current state; cortidrive_stage restarts, advances, returns to the menu or continues.

A deployment that runs this World also enables the asr World for the instructor's voice and the vtuber World for the bot's.