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create-effect-motion

v0.7.0

Published

Scaffold a new effect-motion project — run with `bun create effect-motion` (or npm/pnpm/yarn create)

Readme

create-effect-motion

Scaffold a new effect-motion project:

bun create effect-motion
# or: npm create effect-motion / pnpm create effect-motion / yarn create effect-motion

The prompts ask for a target directory, a package manager, and whether to set up Biome for linting/formatting. The generated project:

my-motion-project/
├─ src/
│  ├─ scenes/hello-world.ts   # a scene: a module exporting `scene`
│  ├─ assets/                 # static files
│  └─ main.ts                 # the movie — an ordinary scene composing the others
├─ motion.config.ts           # render targets
├─ AGENTS.md                  # authoring rules for AI coding agents
├─ biome.json                 # if Biome was selected
├─ package.json               # EXACT pins of effect-motion + effect
└─ tsconfig.json

Answering . scaffolds into the current directory and names the project after it. A git init runs automatically unless the directory already sits inside a repository. Then:

bun run studio    # preview scenes with hot reload
bun run render    # render targets from motion.config.ts to MP4

Flags

Every prompt has a flag twin, so the scaffolder runs non-interactively in scripts and CI:

create-effect-motion my-app --pm bun --no-biome --no-install
create-effect-motion --yes    # accept every default (-y)
  • [directory] — target directory (. for the current one)
  • --pm <pnpm|npm|yarn|bun> — package manager (prompt defaults to the one that invoked the scaffolder)
  • --biome / --no-biome — include or skip the Biome setup (prompt defaults to yes)
  • --no-install — skip dependency installation
  • --yes / -y — accept the default answer for every prompt not answered by a flag

Version pinning

Dependency versions are pinned exactly (no ranges): each release of this package scaffolds the matching versions of effect-motion, @effect-motion/react, @effect-motion/export, @effect-motion/cli, and effect. The effect pin is a determinism invariant — upgrading effect can change seeded random sequences — so upgrade it and effect-motion together, deliberately.