npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

create-exo-app

v0.19.1

Published

Official starter for ExoJS — scaffold a new app with npm create exo-app

Readme

create-exo-app

Create an ExoJS application with Vite, TypeScript, and a working scene. Use minimal to learn the runtime before adding optional systems.

npm create exo-app@latest my-game -- --template minimal
cd my-game
npm install
npm run dev

Omit --template to choose interactively. The generated project belongs to you: edit its source, commit its lockfile, and keep compatible ExoJS package versions pinned.

Engine version

A generated project asks for the engine release the scaffolder belongs to. [email protected] writes "@codexo/exojs": "0.19.x", so the project you get matches the scaffolder you ran and a later latest never moves it to a different engine API. Pin create-exo-app the same way you pin the engine.

Only ExoJS packages move together. Vite, TypeScript and the rest of the build toolchain keep ordinary semver ranges in the template and are not tied to the engine's release line.

Templates

| Template | Starting point | | ---------------- | ------------------------------------------------------------------------------ | | minimal | One visible animated object in one scene. | | game-starter | Keyboard-controlled gameplay and a game-over scene. | | platformer | Side-scrolling physics, camera follow, and jump handling. | | top-down | Tilemaps, collision, and click-to-move pathfinding; procedural or Tiled input. | | ui-app | A settings interface built from Core UI widgets. | | audio-reactive | Shapes driven by live audio analysis. |

Availability follows the scaffolder version you run. The repository's next branch can contain a template that is not yet in an older npm release. A specialized template includes more systems; it is not a prerequisite for using the engine.

Locate the application code

src/main.ts creates the application, registers scene classes, mounts the canvas, and awaits startup. Scene behavior lives in src/scenes/. Files under public/assets/ are served unchanged; public/ is not part of their request URL.

npm run build
npm run preview

The build writes the static application to dist/. Preview checks that output locally; verify the actual hosted output as well, especially loader base paths and optional browser capabilities.

Documentation

Setup and project layout · Your first scene · Build and deploy

License

MIT