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create-gamecn

v0.0.7

Published

Workspace-internal source for the `create-gamecn` scaffolding CLI. Published unscoped at the same name on npm.

Readme

create-gamecn

Workspace-internal source for the create-gamecn scaffolding CLI. Published unscoped at the same name on npm.

Run from source

bun run src/index.ts demo --template phaser-endless-runner --no-install --yes

Build the published bundle

bun run build         # bun build src/index.ts → dist/index.js
bun run publish:dry   # build + npm pack --dry-run from dist/
bun run publish:npm   # build + npm publish from dist/

What it does

  1. Validates the project name (npm-style).
  2. Resolves the template via the standard resolver chain (namespace, GitHub, HTTPS, local).
  3. Refuses to overwrite a non-empty target dir without --force.
  4. Runs the same executePlan from @gamecn/core that gamecn add uses — templates are just registry items with type: registry:template.
  5. Rewrites package.json#name to the user's chosen project name (one-off; not a generic templating system).
  6. Runs the package manager's install (or skip with --no-install).

API surface

The scaffolding logic is exported as a function for tests and downstream consumers:

import { scaffold } from "create-gamecn/scaffold";

await scaffold({
  name: "my-game",
  template: "phaser-endless-runner",       // bare name → @main/<name>
  registry: "https://example.com/r/{name}.json",
  packageManager: "pnpm",
  skipInstall: false,
  parentDir: process.cwd(),
});

The CLI in src/index.ts is a thin commander wrapper around this.

Source layout

src/
  scaffold.ts    scaffold() function — testable, no I/O outside opts.parentDir
  index.ts       commander bootstrap — interactive prompts, calls scaffold()

Notes

  • Templates and components share one install path. If you find yourself writing if (item.type === "registry:template") branches in core, stop and reconsider.
  • The package name is unscoped (create-gamecn) so npx create-gamecn works. This is the npm convention for create-* packages.