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create-holoscript-app

v1.5.0

Published

Create HoloScript apps with zero configuration — 3D scene in your browser in 30 seconds via --go. (Renamed from create-holoscript v1.4 per /idea run 8 founder ruling A.0/D1: follow npm `create-<framework>-app` scaffolder convention.)

Readme

🌐 create-holoscript

Create HoloScript apps with zero configuration. Scaffold a working 3D scene and open it in your browser in 30 seconds.

HoloScript is the open AI-spatial reality protocol — a declarative language for building 3D worlds, VR/AR experiences, and spatial applications.

30-Second Quick Start (--go)

npx create-holoscript my-world --go

That's it. --go scaffolds the zero-install instant template, starts a dev server, and opens your browser automatically. No cd, no npm install, no second command.

Alternate package name

The same style of scaffold is also published as create-holoscript-app, so npx create-holoscript-app my-world --go works for users who expect an -app suffix. Prefer npx create-holoscript@latest when you want the newest published CLI; version lines can differ between the two package names until they are release-synced.

Full Quick Start (any template)

npx create-holoscript my-world
cd my-world
npm install
npm run dev

Your 3D scene opens at http://localhost:5173 🚀

Templates

hello-world (default)

Interactive scene with a grabbable cube, glowing orb, and a button that spawns objects.

composition "Hello World" {
  object "MyCube" {
    @grabbable
    @physics(mass: 1.0)
    geometry: "cube"
    position: [0, 1.5, -3]
    color: "#ff4444"
  }
}

physics-playground

Arena with throwable objects, bouncy balls, stacked cubes, and a spinning torus.

interactive-gallery

Art gallery with clickable glowing panels, portal rings, and a floating sculpture.

CLI Options

npx create-holoscript <project-name> [options]

Options:
  --go, -g             30-second mode: scaffold `instant` + auto-serve + open browser
  --template <name>    Template to use (hello-world, instant, physics-playground, interactive-gallery, 2d-revolution)
  --yes, -y            Skip prompts, use defaults
  --port <n>           Override dev-server port in --go mode (default 3030)

--go under the hood

--go is the fastest path to a working 3D scene. It:

  1. Scaffolds the instant template (CDN-loaded Three.js, no npm install step)
  2. Starts a stdlib HTTP server on port 3030 (steps up if busy)
  3. Opens your default browser to the served URL

Total time (warm npx cache, typical broadband): ~15–25 seconds. Compare:

| Tool | Time-to-wow | |---|---| | create-holoscript --go | ~15–25s | | A-Frame (HTML paste) | 30–60s | | Babylon.js (playground + edit) | 1–2 min | | Three.js from scratch | ~5 min | | Unity WebGL export | multi-hour |

What You Get

my-world/
├── src/scene.holo          # Your scene — edit this!
├── index.html              # HTML shell with WebXR support
├── main.js                 # Three.js runtime with orbit controls
├── vite.config.js          # Dev server with .holo hot reload
├── holoscript.config.json  # Project config
├── package.json
└── README.md

The dev server uses a custom Vite plugin that parses .holo files and injects scene data into a Three.js renderer. Edit your .holo file and save — the browser reloads automatically.

HoloScript Syntax at a Glance

// Create objects
object "MyObject" {
  geometry: "cube"              // cube, sphere, plane, cylinder, cone, torus
  position: [0, 1, -3]         // [x, y, z]
  rotation: [0, 45, 0]         // degrees
  scale: [1, 1, 1]             // or single number
  color: "#ff4444"              // hex color
}

// Add behavior with traits
@grabbable                      // User can grab
@throwable                      // User can throw
@physics(mass: 1.0)             // Physics sim
@collidable                     // Collision
@glowing(intensity: 2.0)        // Emissive glow
@clickable                      // Click events
@hoverable                      // Hover effects

Learn More

License

MIT