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create-juce-app

v0.4.3

Published

<p align="center"><img src="templates/Icon-512x.png" width="150"/></p> <h1 align="center">create-juce-app</h1> <p align="center">The fastest way to create production-ready JUCE projects with all the trimmings</h1>

Readme

Usage

Install Node, and run

npx create-juce-app

Options

  • --dump=<file> - writes the config to the given JSON file.
  • --config=<file> - uses the provided config JSON to pre-select options. This can be a partial config, allowing you to save preferences across projects.

Customisation

The various prompts will allow you customise almost every aspect of your JUCE project, including:

  • JUCE version, including the master and develop branches
  • Dependency management (CPM, FetchContent, or submodules)
  • Project type (Plugin, Desktop App, or Console App)
  • Audio API (basic JUCE API, or the juce_dsp module)
  • Plugin type (Effect, Synth, or MIDI Effect), MIDI input/output, and (for effects) a specific category such as Dynamics, EQ, Filter, Reverb, etc. - categorising the plugin across all supported formats (VST3, AU, AAX, VST)
  • GUI API (JUCE components or a web front-end)
  • Testing framework (Catch2, GoogleTest, doctest, Tiny-BDD, or juce::UnitTest)
  • Various additional extensions from the open-source community

The generator also adds various defaults to get you started, such as:

  • Code formatting with clang-format
  • Code linting with clang-tidy, and cppcheck
  • CTest integration for all tests
  • CPack integration for building installers
  • APVTS integration for plugins
  • ValueTree state management for Desktop apps
  • State saving/loading for Desktop apps and Plugins
  • CMake options to enable code sanitizers
  • Recommended compiler and linker options
  • Placeholder assets for installers' copy and icons, including an Icon Composer bundle for macOS

Contributing

All contributions are welcome - especially if you'd like to add integration for your own open-source extension.

Start in index.js and add any extra prompts needed to main(), then look in the various source files in source/ to implement the choices the user makes. Follow the patterns established by existing code, and try to keep it nice and simple!